monster and item.dat

11/30/2016 16:29 xopy#1
hi,

i need the structure of monster and item.dat is somebody able to share it? :-)
11/30/2016 16:39 Pumba98#2
Just look into the open nos parser [Only registered and activated users can see links. Click Here To Register...]
11/30/2016 18:37 xopy#3
i will take a look, thanks


got this now:

Code:
#========================================================
	VNUM	<id>
	NAME	<name_lang_string>
	LEVEL	<level>
	RACE	<race>	<race_type>
	ATTRIB	<Element>	<ElementRate>	<FireResistance>	<WaterResistance>	<LightResistance>	<DarkResistance>
	HP/MP	<hp>	<mp>
	EXP		<level_exp>	<joblevel_exp>
	PREATT	<is_aggressive>	<?>	<aggressive_range>	<speed>	<respawn_time>
	SETTING	<unknown>	<unknown>	<vnum_required?>	<unknown>	<unknown>	<unknown>
	ETC		<unknown>	<unknown>	<unknown>	<unknown>	<unknown>	<unknown>	<unknown>
	PETINFO	<vnum_required?>	<amount_required?>	<unknown>	<unknown>
	EFF		<basic_skill_eff>	<unknown>	<unknown>
	ZSKILL	<attack_type>	<basic_range>	<unknown>	<basic_dmg_area>	<basic_cooldown>	<unknown>	<unknown>
	WINFO	<unknown>	<unknown>	<unknown>
	WEAPON	<damage_base?>	<weapon_type>	<min_damage>	<max_damage>	<concentrate>	<critical_chance>	<critical_rate>
	AINFO	<unknown>	<unknown>
	ARMOR	<defense_base?>	<unknown>	<unknown>	<unknown>	<unknown>
	SKILL	<skill_list>
	PARTNER	<unknown_list>
	BASIC	<unknown_list_buffs?>
	CARD	<unknown_list>
	MODE	<unknown_list>
	ITEM	<drop_item_list>
#========================================================
for more information i'm thankful!