This thread contains the ready to Play Dragon cross Files Enjoy EPVP
PS: the source is for VS2012[code]
Download:
DatabaseS + Client + Source + Server Files :
INGAMES IMAGES
PS: the source is for VS2012[code]
Code:
/******************************************** PVP MATCHES *********************************************/
#define __PVP_MATCH // PvP-Match Standart Feature // //
#define __PVP_MATCH_DM // PvP-Match Death Match //
#define __PVP_MATCH_LMS // PvP-Match Last-Man Standing //
#define __PVP_MATCH_TD // PvP-Match Tower Defense //
#define __PVP_MATCH_FLAG // PvP-Match Save the Flags //
#define __PVP_MATCH_HTL // PvP-Match Hold the line //
#define __PVP_MATCH_CTF // PvP-Match Capture the Flag //
/******************************************************************************************************/
/****************************************** V19 FEATURES **********************************************/
#if __VER >= 19 // V19-Version Edits //
#define __NEW_THEME // V19-Interface //
#define __Y_INTERFACE_VER3 // V19-Interface Update //
#define __WEAPON_MERGE // Two Handed Weapon Merge //
#define __LOOKCHANGE // Modelchange //
#define __CONSIGNMENT // Auctionshouse //
#define __ELLDINPOTION // Eldine's Jar //
#define __MADRIGAL_GIFT_POINT // Madrigal?iftpoint //
#define __NEW_EXCHANGE_V19 // Exchange-Update //
#define __FLY_COUPON // Fly For Fun Exchange //
#endif // __VER >= 19 // ///////////////////////////////////////////////////////////////////
/******************************************************************************************************/
/****************************************** V18 FEATURES **********************************************/
#if __VER >= 18 // V18-Version Edits //
#define __CASH_AREA // New Ticket-System //
#define __PAID_SET // New Ticket-System Update //
#define __AI_AGGRO // Aggro System //
#define __TREASUREBOX // Treasurechest //
#endif //__VER >= 18 /////////////////////////////////////////////////////////////////////
/******************************************************************************************************/
/***************************************** Costum Sachen *********************************************/
#define __FASTJOBCHANGE // QuickJob-Change //
#define __2ND_PASSWORD_SYSTEM // 2tes Passwort abfragen //
#define __CHANGE_2ND_PASSWORD // 2tes Passwort ?dern //
#define __TEXT_MENU // Npc Textmen? //
#define __DEV // Item Upgradelevel im Inventory anzeigen //
#define __PROTECT_AWAKE // Erweckung sichern beim erneuten versuch //
#define __PERIN_CONVERTER // Penya zu Perin im Inventory //
#define __DAY_NIGHT // Tag & Nacht //
#define __USERTASKMENU // Costum Systeme in der Taskbar //
#define __PARTYFINDER // Partyfinder //
#define __PETFILTER_DB // Petfilter mit Datenbank //
#define __PLATIN // Platin System mit Datenbank //
#define __ANTIALIASING // Antialiasing = On //
#define __AURA_COLOR_CHANGE // V19 Glow-Change recode //
#define __GUILD_HOUSE_MIDDLE // 길드하우스 중형 //
#define __WEAPONLEVEL // Waffen levelsystem //
#define __CHECKSTAFF // Zeigt an ob Teammitglied online ist //
#define __GRAPHIC_ANISOTROPY // Grafikoptionen //
#define __SYS_LOTTERY // Lottery u. Rubbelsystem //
#define __SYS_280514 // Cs ein & ausblenden //
#define __PVP_MATCH_REV // Erweiterung vom PvPSystem //
#define __JOB_CREATE_CHAR // Neues Charctererstellung's Fenster //
#define __ANTIHACK_EXTENDED // Antihack + Logs Etc..pp //
#define __LOADER_SPLASH // Neuzstart Loadimage //
#define __SWITCH_PETGLOW // PetGlow + PetLv. //
#define __VIP // Vip 5/7/15/30 Days //
#define __CHANGE_HOTKEY // Tastenbelegung ?dern ingame + (USB XBOX) Controll //
#define __PLAYER_WAR // Free for all PvPMatch //
#define __SHOW_WING // Vip SFX Wings ausblenden unter (Option) //
#define __NEW_CLASS // Neue Jobklassen + Skill's & Icons Etc..pp //
#define __SWITCH_GLOW_OLDNEW // Alten Glow & Neuen Glow wechselbar (Waffen) //
#define __CHIP_PLAYERSHOP // Neue W?rung im Shop (Perin,Redchips..) //
#define __BURNOUT_SYSTEM // Rangesystem mit level und exp //
#define __ADDSHOPITEM // (Items einzeln in Shops adden) Character.inc //
#define __XEPI_PLAYMODE // Easy, Meduim & Hard Modus //
#define __XEPI_AWA // Erwecken /awa braucht Scroll of Cancel.. und Penya im Invi //
#define __XEPI_MASQ // Masquarder Interface (Nicht fertig) //
//#define __XEPI_FISHING // Beruf Fischer ( Nicht fertig ) //
#define __USER_OWN_TITLE // Costum Title + Blacklist & Autol?chen Invalide Title //
#define __GAMMA_CLOCKWORK // GM Event mit Belohnungen der Teilnehmer //
#define __JCDACE_ALCHEMY // ->>>> Schnell Recoden //
#define __JCDACE_SKILLSET_PACKET // ->>>> Schnell Recoden //
#define __PROFESSION // Profession like WoW ( Basis fertig ) + 11 Berufe //
#define __PIKAPET // Pikatchu Pet mit Text ("Pika Pika") random & Blitz SFX //
#define __INFO_DROP // Zeigt die Items an die ein Mob Dropt + Chance //
#define __DROP_LOG // Neue Reapitem anzeige //
#define __PETRARITY // Scroll um dein Pet Legend? zu machen ( Random Stats ) //
#define __TIMER_MGR
#define __MENU_EXTENDED
#define __WIKI
#define __GUILDBUFF
#define __PLAYER_NAMECOLOR
//#define __CONSIGNMENT_CURRENCY
/*****************************************************************************************************/
#if __VER >= 16
#define __GUILD_COLOR
#define __NEW_PROP_PARAMETER
#define __3RD_LEGEND16
#define __CROSSBOW
#define __NO_SUB_LANG
#define __IMPROVE_MAP_SYSTEM
#define __NEW_SKILL_TREE
#define __BS_EFFECT_LUA
#define __ENVIRONMENT_EFFECT
#ifdef __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA
#define __NEW_STACKABLE_AMPS
#define __UPGRADE_SUCCESS_SCROLL
#define __ITEMLINK
#endif // __NEW_PROP_PARAMETER
#endif // __VER >= 16
#if __VER >= 17
#define __INSTANCE_AGGRO_SYSTEM
#define __LOADING_SCREEN_UPDATE
#define __FASHION_COMBINE
#define __NEW_WEAPON_GLOW
#define __BARUNA_PIERCING
//#define __COLOSSEUM
#define __BARUNA_WAKEUP
#define __SHOPPING_CART
#define __TABBED_INV
#define __SHOPPING_CART_FIX
#endif // __VER >= 17
#define __SECURITY_FIXES
#define __INVISIBLE_FIX
DatabaseS + Client + Source + Server Files :
Code:
https://mega.nz/#F!HVlS3agL!8ptiDlzlp2zY48n7KCQpeg