Chinese buildings meshes are bugged. They do not load correctly after converting them, however EU bldgs load perfectly. Any idea??
You do sound like an Arab to me. Yet i know a lot of Arabs who are way more intelligent than you. I do not recall insulting. However i was just stating facts.Quote:
Insults in 2016? Seriously? Meh...
I would take him a lot more serious than you. Does it still your curiosity?Quote:
Actually you're the one who sounds like an arab. Way too aggressive and throwing insults around like a stupid kid. You're the one who should be embarrassed.
Kinda curious who would work with you after reading this thread to be honest. Probably just egy people, as no serious project would ever take you seriously.
The extension says little to nothing about the file's content.Quote:
It doesn't matter if it's CH or EU they all are the same extensions maybe you missed something as iam editing ch meshes normally.
Thanks for information i missed up that he is talking about buildings i thought he is talking in general like ch armors ..etcQuote:
The extension says little to nothing about the file's content.
JMXVBMS (.bms) encodings known to me are [Only registered and activated users can see links. Click Here To Register...] and [Only registered and activated users can see links. Click Here To Register...]
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[Only registered and activated users can see links. Click Here To Register...] is not taking the Lightmap-flag into count, thus resulting in...deadly spikes?
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Appreciate it for the 2nd time. but is there any way to fix it? Or patch his tool? I am not fond of programming, Would appreciate further assistant..Quote:
The extension says little to nothing about the file's content.
JMXVBMS (.bms) encodings known to me are [Only registered and activated users can see links. Click Here To Register...] and [Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...] is not taking the Lightmap-flag into count, thus resulting in...deadly spikes?
[Only registered and activated users can see links. Click Here To Register...]