E/mo build for griffons

09/07/2005 09:23 My-Excuse#1
stats: (after superior runes)
13 energy storage
6 protection prayers
12 smiting prayers
9 earth magic

5 superior runes

skills:
glyph of lesser energy
protective bond
essence bond
zealots fire
balthazars aura
shield of judgement
aftershock
heal party

strategy:

cast protective bond and essence bond. cast glyph of lesser energy then cast zealots fire.

agro griffons, get close, cast balth's aura, shield of judgement and when a group of griffons attack and get knocked down, cast aftershock then heal party. cast glyph of lesser energy and continue to spam balth's aura, shield of judgement and aftershock (and the occasional heal party) to finish them off.
09/07/2005 10:14 kalvam#2
Oo

Not to be harsh, but you are sure this is working at all? With protective bond and just essence bond up your energy will be empty in SECONDS and the bond will just break down (every hit steals 2-3 energy from you...). Even if you could maintain the enchantments with no problem (what you just can't do with your layout) you'd still be doing a waste energywise. Why Heal party? A 15 Energy cast with minor to no selfheal?

If you want to farm with an E/Mo simply go the typical smiter.

Reversal of Fortune
Divine Boon
Zealots Fire
Aura of Restoration
Blessed Aura
Balthazars Aura
Ether Renewal
Free Slot

You don't even need expensive superior runes to get that working. Once your engine (Ether Renewal) is up you spam away and get more health and energy than you could ever make a use off.
09/07/2005 23:37 My-Excuse#3
well you have to remember, with 13 into energy storage you will have what, 75-80 energy ? not to mention you will have 4+ energy regen off the bat.

now considering protection bond steals 3 energy (-1 from essence bond) every attack, that isn't that bad considering you would have shield of judgement up. that means whenever you DO get attacked, the offender is knocked down.

i even tried this in PVP for giggles and found that being attacked by a warrior (i did not have shield of judgement on) i still always had 10 energy.

the reason i had heal party is because it has no recharge time as opposed to other things, that could be replaced with whatever you like but its there just to aid zealots fire.

oh and i don't like to exploit skills. even ANet believes in farming, but only as long as its honorable.

Ether renewal is one of those skills just itching to get nerfed.