[Request]100% Range

11/24/2009 02:43 Udoo#1
Disregard that, idea = massive fail overlook on my part Heh.

Trying harder next time. ._.; Please dont bump.
11/24/2009 02:55 Kevsprk#2
Could work; It would be hard to do and just.. Hmm..
Also, I *would think* that ID's are randomly generated every server restart. Field Bosses are probably randomly generated upon spawn. Another thing: If the servers are separately hosted and the ID's are randomly generated every start, all servers would have different ID's.


Aaaaaaalso.. It would be a waste of server space to store them, and this isn't probably because I've seen these sort of double spawn things (Ex. Ceo Island, sometimes there are two of each sprite) How would this be possible if the server stored all ID's and only generated monsters according to that?
11/24/2009 03:11 Udoo#3
Quote:
Originally Posted by Kevsprk View Post
Also, I *would think* that ID's are randomly generated every server restart. Field Bosses are probably randomly generated upon spawn.

Another thing: If the servers are separately hosted and the ID's are randomly generated every start, all servers would have different ID's.
I'll have to test the server restart thing. As for the field bosses, as far as I know they aren't. I tried the bigass Gnu's and the giant desert worms more than once in one server restart. I'll have to go check again more recently.
11/24/2009 03:15 Kevsprk#4
And are channels the same?
11/24/2009 03:25 Udoo#5
I guess the channels would be the same, at least channel 2 and 3 are. Just tested it outside dunb.
11/24/2009 03:28 Kevsprk#6
Ah, nice. If the list was only for field bosses and such.. You would already need to have rPE open to even use the list, why wouldn't you take 5 seconds and do a search? Its not really a big hassle. Also, does the shooting packet include character ID's? If so, it really wouldn't be worth it at all. Have you tried taking one packet, going on a different character, and shooting the same monster?
11/24/2009 03:34 Udoo#7
No I havn't. I'll Try it when I have more then one character. Lol.

Whats this "search" function of which you speak. The only way I've been able to lock onto a mob hitting it once, letting it hit me while I go out and activate the packet.

If you've found some other way to do this, feel free to share, or not . xD
11/24/2009 03:36 Kevsprk#8
By search I meant..
Walk up to mob but be out of range, aim, start recording, shoot, stop recording, find packet.

(Yeah, just shoot and be out of range. It wont aggro and you have a chance to find the packet)
11/24/2009 03:41 Udoo#9
Huh, Well, you're right. Scrap this idea. xD

I'll go on to doing something more productive now. o_o;
11/25/2009 06:10 xEthanoL#10
Ive tried messing around with this using the rPE, to get the aiming gauge for range attacks to be 99% everytime , perhaps its possible but im doing something wrong ~ any help/ ideas ? ;o
11/25/2009 06:14 Dark Raccoon#11
Look at the Bypass-Thread. ._.
11/25/2009 06:35 firefast67#12
I think he means so that it aims at anything automatically starting at 99%, not so that you can spam one thing auto-hit.
11/25/2009 06:36 xEthanoL#13
Quote:
Originally Posted by firefast67 View Post
I think he means so that it aims at anything automatically starting at 99%, not so that you can spam one thing auto-hit.
Yahh thats it , sorry should of been clearer x.x
11/25/2009 15:31 fenrir2037#14
... Look at the other threads, it is only possible per one target, but it doesnt work with multiple targets....
11/25/2009 16:56 pawntobishop#15
New member, thread that's unclear, solution already provided or explained... seem familiar?