[Source]A little source code^^

12/23/2009 20:52 HostScriper#1
Code:
//[HackShield]
#define ADR_HS                    0x006A7370
//[Da Controllare quando Li Metto]
#define OFS_NORECOIL1             0x0000001C
#define OFS_NORECOIL2             0x00000020
#define OFS_STAMINA               0x00000028
//[OffSet]
#define OFS_X                     0x00000258
#define OFS_Y                     0x00000260
#define OFS_Z                     0x0000025C
#define OFS_NFD                   0x00000320
#define OFS_PREMIUM               0x0000041C
#define OFS_SPECTATOR             0x00467368
#define OFS_SUPERMASTER           0x000CC1A8
#define OFS_SLOT5                 0x000D1204
#define OFS_WEAPON                0x000000A8
#define OFS_LEVEL                 0x000DF628
//[Memory]
#define ADR_SERVERBASE            0xBE2A30
#define Player_Pointer            0x00C375E0
#define ADR_BasePointer           0x00C375E0
#define ADR_Speed                 0x009B8EFC
#define ADR_SpeedRoll             0x009D4E18
#define ADR_FastMedic             0xB183F4
#define ADR_FastRepair            0xB183F0
#define ADR_FastAmmo              0x00B183F0
#define ADR_FastFlag              0xB183FC
#define ADR_NoBounds1             0xB493BC
#define ADR_NoBounds2             0xB493B8
#define ADR_QuickSpawn1           0xB15E28
#define ADR_QuickSpawn2           0xB97CB
#define ADR_Scope                 0x429494
#define ADR_NoWater               0xA3A0D8
#define ADR_TrigerBot             0xA1A410
#define ADR_GmAlert               0x00A44372
#define ADR_AntiAfk               0x005BAFE0
#define ADR_Level                 0x000DF628
#define ADR_ImDrunk               0xB6D604
//[ASM]
#define ADR_AutoAmmo              0x0069B347
#define ADR_AutoMedic             0x0069B400
#define ADR_NoSpread              0x006990BA
#define ADR_NoDelay               0x006A3564
#define ADR_RapidFire             0x0044F3CF
#define ADR_Uammo                 0x0068F86F
#define ADR_BoneShot1             0x0047BC59
#define ADR_BoneShot2             0x0047BC5F
#define ADR_Invisible             0x0069218E
#define ADR_Prone                 0x006942B0
#define ADR_STW                   0x007018B0
#define ADR_WTW                   0x006C20F7
#define ADR_Bullets               0x00698FD2
#define ADR_AntiKick              0x004BD53F
#define ADR_MineView1             0x00000000
#define ADR_MineView2             0x00000000
#define ADR_AntiMine              0x0049610C
#define ADR_SniperCrossHairs      0xB18417
#define ADR_OPK1                  0x0068570C
#define ADR_OPK2                  0x00685716
#define ADR_OPK3                  0x00000000
#define ADR_SVP                   0x006856FE
#define ADR_OxyGene               0x006955F0
#define ADR_PremCross_1           0x00640A77
#define ADR_Escalator_1           0x006C3147
#define ADR_Escalator_2           0x006C3284
#define ADR_NoRestrictions        0x004214E4
#define ADR_QuickPlant            0x006A08E2
#define ADR_QuickDefuse           0x006A03B7
#define ADR_RadarGPS              0x654A20
#define ADR_RoomRestrictions      0x000CBD54
#define ADR_ARTILERY1             0x0069DB57
#define ADR_ARTILERY2             0x006649D9
#define ADR_ARTILERY3             0x00664A35
#define ADR_ARTILERY4             0x00664774
#define ADR_ARTILERY5             0x006414D1
#define ADR_ARTILERY6             0x00664937
//[Vehicle]
#define ADR_AutoRepair            0x0044FA73
#define ADR_VehicleNoDamage       0x0044E678
#define ADR_VehicleInvisible      0x00454850
#define ADR_VehicleDelay          0x0044FA2D
#define ADR_VehicleCrazy_1        0x71D16B
#define ADR_VehicleCrazy_2        0x4D309D
#define ADR_VehicleCrazy_3        0x71D175
#define ADR_VehicleCrazy_4        0x71D196
#define ADR_VehNoRestrictions1    0x4C4FBC
#define ADR_VehNoRestrictions2    0x4C54F4
#define ADR_VehNoRestrictions3    0x4C571E
#define ADR_VehNoRestrictions4    0x4C5645
#define ADR_VehNoRestrictions5    0x4C5591
//[ User ]
#define ADR_NAMEBASE              0xC117B4
#define ADR_D3DIP                 0xC114C4
#define OFS_PLAYERSIZE            0x001A50
#define ADR_FakeKick              0x646899
#define ADR_TakeBase1			  0x4C0B27
#define ADR_TakeBase2			  0xAF7E4C





/*

//=================================
  if(CH_TakeFlag==1){
        pTakeBase.PatchOnce ((void*)"\x90\x90",2);
  *(DWORD*)(ADR_TakeBase2) = (CH_TakeFlag -1);
  }

DWORD wSlot = 0;
_declspec(naked) void wlFakeKick()
{
	__asm
	{
		mov	ecx, wSlot
	}
}
if(CH_FakeKick){
     wSlot = (DWORD)(CH_Userfind-1);
          DetourFunc((BYTE *) ADR_FakeKick,(BYTE *)wlFakeKick,6);
               }
004E6B1F   /0F84 88000000   je      004E6BAD
004EAF8F   /0F85 7E030000   jnz     004EB313
Flash Mines
4E2BBF
FLASHMINE = 83 C4 04 84 C0 74 ?? ?? ?? B9
FLASHBANG = 84 C0 0F 84 ?? ?? ?? ?? 6A 00 6A 00 B9
// Test
#define ADR_AntiM141			0x4E2E2E
#define ADR_AntiM142			0x4E2F0C
004E2E2E   /0F85 D8000000         jnz     004E2F0C
004C3FE2   /0F85 B9000000         jnz     004C40A1
//*******************************************************
if(CH_Test==1){Mine = (ADR_AntiM142);
DetourFunc((BYTE *)ADR_AntiM141,(BYTE *)anti_mine,6);}
if(CH_FlashD==1){
Flash = (0x4E23D3);
DetourFunc((BYTE *)0x4E236A,(BYTE *)anti_Flash,2);}
//004E2E2E change to          jmp 004E2F0C
// chnage 0063B1CF address to push    9B49D4
// Memcpy((LPBYTE)0x63B1CF ,(PBYTE)"\x68\xD4\x49\x9B\x00",5);
#define STR_MineColors  ((m_Stride == 44 && nNumVertices == 200 && nPrimitiveCount == 353 || m_Stride == 44 && nNumVertices == 162 && nPrimitiveCount == 310 || m_Stride == 44 && nNumVertices == 101 && nPrimitiveCount == 167)) + ((m_Stride == 44 && nNumVertices == 201 && nPrimitiveCount == 310 || m_Stride == 44 && nNumVertices == 142 && nPrimitiveCount == 211 || m_Stride ==44 && nNumVertices == 103 && nPrimitiveCount == 170))
#define Smoke		    ((m_Stride == 24 && nNumVertices == 6   && nPrimitiveCount ==   4 || m_Stride == 24 && nNumVertices == 80  && nPrimitiveCount == 40 ))
*/

Noch ein paar verfeinerungen und addys/offsets erneuerung und fertig der kleine source
12/23/2009 20:54 xXBloodyKillerXx#2
danke dir bloß ich hab kp was ich damit machen muss . Kannst du mir das erklären danke dir im Vorraus ;)
12/23/2009 21:02 _Headsh0t_#3
Quote:
Originally Posted by xXBloodyKillerXx View Post
danke dir bloß ich hab kp was ich damit machen muss . Kannst du mir das erklären danke dir im Vorraus ;)
:facepalm:
das sind Codes, die du brauchst um Hacks zu machen.
Da ich schätze, dass du nicht weisst wie es geht kannste das nicht gebrauchen