Hey Guys, now i have a packet i need to know it right or wrong
p.WriteAscii(char_list); is the player name will send the message ?
p.WriteUInt8(chatCounter); what it this?
p.WriteAscii(Text); what it this?
and if i need to recive the message not send it what can i do ?
Code:
byte chatcounter =0
Packet p = new Packet(0x7025);
p.WriteUInt8(0x02); // for private
p.WriteUInt8(chatCounter);
p.WriteAscii(char_list);
p.WriteAscii(Text);
Agent Send (Packet)
p.WriteUInt8(chatCounter); what it this?
p.WriteAscii(Text); what it this?
and if i need to recive the message not send it what can i do ?