[Help] Pm/Recive packet

04/29/2016 22:30 Mr.Awesome1337#1
Hey Guys, now i have a packet i need to know it right or wrong

Code:
byte chatcounter =0
Packet p = new Packet(0x7025);
            
p.WriteUInt8(0x02); // for private
            
p.WriteUInt8(chatCounter);
           
p.WriteAscii(char_list); 
           
p.WriteAscii(Text);
            
Agent Send (Packet)
p.WriteAscii(char_list); is the player name will send the message ?

p.WriteUInt8(chatCounter); what it this?
p.WriteAscii(Text); what it this?


and if i need to recive the message not send it what can i do ?
04/30/2016 14:01 magicanoo#2
chatCounter is the number of text lines in the chatbox ingame, every pm/all/global/guild/union messages you receive, this number increases by 1.

p.WriteAscii(Text): Text is the pm text itself
04/30/2016 19:16 Mr.Awesome1337#3
Quote:
Originally Posted by magicanoo View Post
chatCounter is the number of text lines in the chatbox ingame, every pm/all/global/guild/union messages you receive, this number increases by 1.

p.WriteAscii(Text): Text is the pm text itself
thanks for help , but i have a question are you have a wearcap PackeT ?
05/02/2016 12:18 KralBoi#4
Quote:
Originally Posted by Mr.Awesome1337 View Post
thanks for help , but i have a question are you have a wearcap PackeT ?
maybe start use u head!
use phanalyzer and get packet on u own. :bandit: