Add Devil To Magic Pop

04/24/2016 08:46 gmroske#1
How Can I Add Devil To Magic Pop item DB:_RefGachaItemSet and Meda:gachaitemset ?
04/24/2016 15:58 blapanda#2
Quote:
Originally Posted by gmroske View Post
How Can I Add Devil To Magic Pop item DB:_RefGachaItemSet and Meda:gachaitemset ?
It is actually easier than you think, and you've already figured out which tables and files you have to alter/edit.

Just a note before going into it: The client parses the information as it want to, unless you add new ones.
So, if not changing that, the devil spirit will be treated as "Others" and will be parsed to that category as well.

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But be aware: The remaining timer will be expired, on the first look. If you relog or teleport, it will have 7 days remaining. It might be possible to bypass that, by entering optional parameters to the [param1_Desc128] column, but I guess that Joymax has not declared any kind of additional or exceptional parameters to that column. STR and INT seems to not work (neither <M:str,...> or <M:strv,...>, except Optional Level stuff (plus 10 in this example).

Code:
Service	Set_ID	RefItemID	Ratio	Count	GachaID	Visible	param1	param1_Desc128	param2	param2_Desc128	param3	param3_Desc128	param4	param4_Desc128
1	1	24413	10000	1	3889	0	1	[BIIV]<O:10>	0	xxx	0	xxx	0	xxx
1	1	24414	10000	1	3890	0	1	[BIIV]<O:10>	0	xxx	0	xxx	0	xxx
Just the first 2 red devil spirits. Add new items as you desire.
Just copy and paste the same code from your table to the respective text file.

RefItemID is self explanatory. Ratio is a bit odd, 100% chance are 10000. 1% therefore is 100. Visible, no idea. param#_Desc128, <M:str,1,3> = 3 STR, <M:int,1,5> = 5 INT, <O:3> = +3.

Have fun.
04/27/2016 10:05 gmroske#3
Quote:
Originally Posted by blapanda View Post
It is actually easier than you think, and you've already figured out which tables and files you have to alter/edit.

Just a note before going into it: The client parses the information as it want to, unless you add new ones.
So, if not changing that, the devil spirit will be treated as "Others" and will be parsed to that category as well.

[Only registered and activated users can see links. Click Here To Register...]

But be aware: The remaining timer will be expired, on the first look. If you relog or teleport, it will have 7 days remaining. It might be possible to bypass that, by entering optional parameters to the [param1_Desc128] column, but I guess that Joymax has not declared any kind of additional or exceptional parameters to that column. STR and INT seems to not work (neither <M:str,...> or <M:strv,...>, except Optional Level stuff (plus 10 in this example).

Code:
Service	Set_ID	RefItemID	Ratio	Count	GachaID	Visible	param1	param1_Desc128	param2	param2_Desc128	param3	param3_Desc128	param4	param4_Desc128
1	1	24413	10000	1	3889	0	1	[BIIV]<O:10>	0	xxx	0	xxx	0	xxx
1	1	24414	10000	1	3890	0	1	[BIIV]<O:10>	0	xxx	0	xxx	0	xxx
Just the first 2 red devil spirits. Add new items as you desire.
Just copy and paste the same code from your table to the respective text file.

RefItemID is self explanatory. Ratio is a bit odd, 100% chance are 10000. 1% therefore is 100. Visible, no idea. param#_Desc128, <M:str,1,3> = 3 STR, <M:int,1,5> = 5 INT, <O:3> = +3.

Have fun.
Thanks For Help. Can You Told Me How To add (Hat+Dress+Acc).
04/27/2016 19:54 blapanda#4
Quote:
Originally Posted by gmroske View Post
Thanks For Help. Can You Told Me How To add (Hat+Dress+Acc).
The exact same way. There is no difference on those gacha tables. It is not like the item mall, where you have to adjust the tab ("premium > spirit", or "equipment > avatar dress").
You just simply add the items via the item ID, set some PLUS values, the chance, and that's it. The system will sort those items to their respective tabs, like for you now, avatars to the magic pop dress section. Really that simple and easy.
04/27/2016 23:50 gmroske#5
Quote:
Originally Posted by blapanda View Post
The exact same way. There is no difference on those gacha tables. It is not like the item mall, where you have to adjust the tab ("premium > spirit", or "equipment > avatar dress").
You just simply add the items via the item ID, set some PLUS values, the chance, and that's it. The system will sort those items to their respective tabs, like for you now, avatars to the magic pop dress section. Really that simple and easy.
i will Try now :)