Quote:
Originally Posted by 哈野浅哈
you can keep the same " "textures\smoke.ddj" "
and just edit it from zero, just leave the same name.
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Hai.
Well, that doesn't matter, if you are going to recolor the linked ddj files, but this specific thread wants to make new effects, so yeah.
But the same issue still remains: No accessibility to the real effects, the scripted part about each item being linked to the efp, that "when to flash, when to blend in which layer, how to move resize and when to fade them out".
Joymax coded their efp files not with any common program.
You cannot create new skill effects like new weapons via 3Ds Max Design/Blender or whatever someone is using for it. Those efp files have been coded by a private application from Joymax itself.