model change problem

04/06/2016 21:14 Mr.Greenthumb#1
hallo zusammen
ich habe folgendes problem mit dem model change

ich kann die sachen zwar modeln und nach relogg sind die auch noch da aber nach einem serverr restart sind alle models futsch

errors bekomme ich keine woran kann das liegen ? Oo
04/06/2016 21:50 Kiseku#2
Db vergessen? bzw den Db teil ?
04/07/2016 00:02 fastdxbuy#3
müssen keine db einträge sein liegt irgendwo in der Source datenbank berreich wo er das speichert.

überprüf mal ob du das alles hast
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04/07/2016 00:33 Mr.Greenthumb#4
also in der dbmanager sieht es so aus sry bin neuling und lerne was source angeht ^^


in der dbmanagersave


is genau gleich hmm
04/07/2016 00:46 fastdxbuy#5
schick mal skype add
04/07/2016 10:55 fastdxbuy#6
i fixxed that allready for him :)
04/25/2016 22:19 ramom55#7
In my Source is set as follows and continue with the Rollback problem you guys can help me

Quote:
#if __VER >= 11 // __MA_VER11_05 // Äɸ¯ÅÍ ºÀÀÎ °Å·¡ ±â´É world,database,neuz
if( pItemElem->m_dwItemId == II_SYS_SYS_SCR_SEALCHARACTER )
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d ,%d/",
pItemElem->m_dwObjId, pItemElem->m_dwItemId,
0, 0,
pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
pItemElem->m_nHitPoint, pItemElem->m_nRepair,
0, pItemElem->m_byFlag,
pItemElem->GetSerialNumber(), pItemElem->GetOption(),
pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
pItemElem->m_idGuild,
pItemElem->m_nResistSMItemId
);
else
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d, %d,"

#ifdef __WEAPON_LEVELING
"%d,%d,"
#endif // __WEAPON_LEVELING

#ifdef __MODEL_CHANGE
"%d,"
#endif // __MODEL_CHANGE

#ifdef __OLD_NEW_GLOW_V2
"%d,"
#endif // __OLD_NEW_GLOW_V2

"%d/",
//sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,% d/",// Standard
pItemElem->m_dwObjId, pItemElem->m_dwItemId,
0, 0, pItemElem->m_szItemText,
pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
pItemElem->m_nHitPoint, pItemElem->m_nRepair,
0, pItemElem->m_byFlag,
pItemElem->GetSerialNumber(), pItemElem->GetOption(),
pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
pItemElem->m_idGuild,
pItemElem->m_nResistSMItemId

#ifdef __WEAPON_LEVELING
, pItemElem->m_nWeaponLevel
, pItemElem->m_nWeaponExp
#endif // __WEAPON_LEVELING

#ifdef __WEAPON_DST_CHANGE
, pItemElem->m_dwChangeDST
#endif

#ifdef __OLD_NEW_GLOW_V2
, pItemElem->m_nNewGlow
#endif // __OLD_NEW_GLOW_V2

#ifdef __MODEL_CHANGE
, pItemElem->m_dwnewID
#endif // __MODEL_CHANGE
#ifdef __MONSTER_WEAPON
, pItemElem->m_dwMonsterID
, pItemElem->m_bMonster
#endif

);