Mob_proto - Maxmi 4.1

03/16/2016 23:25 pokomi0012#1
Hi I got one big problem

Last day i installed on my VPS maxmi files 4.1 (with Lycan) and i got this problem. I sucefully extract item_proto but mob_proto i can't. When i try to ex. it it create a blank paper. Nothing more. So what can i do?
03/17/2016 21:03 Sogma#2
Recently there was a release by blackout85. He released a tool which converts your serverside item/mob_proto to the clientside ones. Game 40k and higher required.

Here is a [Only registered and activated users can see links. Click Here To Register...] to the topic.

Important is the update 2. You need to edit your source in ClientManagerBoot.cpp. Search for
Code:
if (!MirrorItemTableIntoDB())
{
    sys_err("MirrorItemTableIntoDB FAILED");
    return false; 
}
and outline it.

With that changes your spectacular-values for the visual effects of your items will not disappear after converting your item/mob_proto.

Further you need to outline the whole function MirrorItemTableIntoDB().
(All credits go to blackout85)

Sincerly,
Sogma
03/17/2016 22:55 pokomi0012#3
Quote:
Originally Posted by Sogma View Post
Recently there was a release by blackout85. He released a tool which converts your serverside item/mob_proto to the clientside ones. Game 40k and higher required.

Here is a [Only registered and activated users can see links. Click Here To Register...] to the topic.

Important is the update 2. You need to edit your source in ClientManagerBoot.cpp. Search for
Code:
if (!MirrorItemTableIntoDB())
{
    sys_err("MirrorItemTableIntoDB FAILED");
    return false; 
}
and outline it.

With that changes your spectacular-values for the visual effects of your items will not disappear after converting your item/mob_proto.

Further you need to outline the whole function MirrorItemTableIntoDB().
(All credits go to blackout85)

Sincerly,
Sogma
Ou thx men. You realy helped me :)