About P2P.

03/16/2016 19:55 Kuroyoki#1
Hello, wanted to know, if I have anyone's id, than how can I chatting as her/him nick?
03/16/2016 21:11 onahoe#2
you can either search for the game function which handles the room-chat or directly send the proudnet remote method invocation packet (EVENT_P2P_EVENTMESSAGE / CHAT) using the id of your victim. it's located inside the client-to-client proxy.
03/18/2016 09:17 MuricaXF#3
Quote:
Originally Posted by onahoe View Post
you can either search for the game function which handles the room-chat or directly send the proudnet remote method invocation packet (EVENT_P2P_EVENTMESSAGE / CHAT) using the id of your victim. it's located inside the client-to-client proxy.
S4L does not use the proudnet RMI. neither for C/S nor p2p.
In P2P they are using plain packet id switching.
03/18/2016 14:26 onahoe#4
Quote:
Originally Posted by MuricaXF View Post
S4L does not use the proudnet RMI. neither for C/S nor p2p.
In P2P they are using plain packet id switching.
certainly they're using rmi, lol.