What id wings ???(Shaiya PT 6.3 and Shaiya US 8 episode:)
Hi How do I open Castor in the .sdata section 8?Quote:
nosense question.
the european client (patch 290) uses items Type 121, TypeID: 1 to 4
the Korean client (patch 308) uses items Type 121, TypeID: 1 to 2
the Chinese client (patch 663) uses items Type 121, TypeID: 1 to 4
the US client (patch 343) doesn't include wings.
if you have a recent client that supports wings, you was able to read these values.
if you haven't a recent client, these figures are fully useless; in order to use wings, you have to define some kind of mantles (extending the cloak/Character/xxx/*.PC files with some of the info of Character/Wing/wing.mon, and of course importing .3DC & DDS files for wings into the expected folders) - I hope you don't imagine that typing a "/getitem 121 xxx" in your client will spontaneously and miraculously give you these wings, did you ?
I'm not sure to understand your question.Quote:
Hi How do I open Castor in the .sdata section 8?
Quote:
I'm not sure to understand your question.
.sdata files can be opened with [Only registered and activated users can see links. Click Here To Register...] (I cannot believe this is your question but in case it is).
For localised versions of the client (should I say "modern" ones?), the former .sdata files (including items/Items.sdata) are no longer used; instead the DBxxData.sdata files present in "BinarySData" folder are used, so with the european (localised!) client as well as USA, Chinese & Korean clients, you must opened the DBItemData.SData to read the items with Type 121.
For the not localised versions of the client, you may have a chance to find wings in the classical Item.sdata file.
I ignore how many clients are still using the old scheme, but the european (localised) client only contains text files for the French, German, Italian, Polish & Turk languages, no Spanish, Portuguese or Danish files; possibly these countries use a specific version of the game.
It is true for the spanish client:
[Only registered and activated users can see links. Click Here To Register...]
Quote:
I'm not sure to understand your question.
.sdata files can be opened with [Only registered and activated users can see links. Click Here To Register...] (I cannot believe this is your question but in case it is).
For localised versions of the client (should I say "modern" ones?), the former .sdata files (including items/Items.sdata) are no longer used; instead the DBxxData.sdata files present in "BinarySData" folder are used, so with the european (localised!) client as well as USA, Chinese & Korean clients, you must opened the DBItemData.SData to read the items with Type 121.
For the not localised versions of the client, you may have a chance to find wings in the classical Item.sdata file.
I ignore how many clients are still using the old scheme, but the european (localised) client only contains text files for the French, German, Italian, Polish & Turk languages, no Spanish, Portuguese or Danish files; possibly these countries use a specific version of the game.
It is true for the spanish client:
[Only registered and activated users can see links. Click Here To Register...]
Correct.Quote:
This will be the 0.7.5.6 ShStudio I think.
I also received a PM dealing with the monster.sdata ... this mail and your post are a bit confusing - or I'm no longer able to understand shaiya stuff but I would like to think I'm.Quote:
About the client-side,
you'll have to know that wings need a custom monster.sdata with four monsters called WING1 / WING2 / WING3 / WING4 for the wings (according the TypeID, the mobID should start from 4827)
Not it's necesari put the name "WINGX"Quote:
This will be the 0.7.5.6 ShStudio I think.
you'll have to know that wings need a custom monster.sdata with four monsters called WING1 / WING2 / WING3 / WING4 for the wings (according the TypeID, the mobID should start from 4827)
the pets model it's take for the monster.sdata starting with 4000 i haven't idea if we refer toQuote:
the way to convert these values to the model values used by records 120-n of items.sdata is unknown.
So the patch from shaiya pt wings for EP6 game.exe starts from (patch 173) to (patch 183) ?Quote:
This will be the 0.7.5.6 ShStudio I think.
But seriously guys, please avoid nosens questions...
The shaiya pt client (patch 173) uses items Type 121, TypeID: 1 to 4 too.
With few server-side modifications, it is possible to import them into our private servers.
About the client-side,
you'll have to know that wings need a custom monster.sdata with four monsters called WING1 / WING2 / WING3 / WING4 for the wings (according the TypeID, the mobID should start from 4827)
Then, you'll obtain:
[Only registered and activated users can see links. Click Here To Register...]
True, as you can see:Quote:
Originally Posted by slaifer10if don't exist the model in wing.mon the client take the model of the monster.sdata (as a pet)
The patch #173 (from PT Shaiya) is the wings patch, this is the needed patch to add wings to your clients.Quote:
Originally Posted by ShaiyaDeadSo the patch from shaiya pt wings for EP6 game.exe starts from (patch 173) to (patch 183) ?
Not really, its easy to add the wings slot at server side, we only need the correct game.exe (and few files from OS), and then, the server side is easy to edit. As you can see, I have mantles AND wingsQuote:
Originally Posted by castorSo IFAI understand it, for the client side, wings must be defined as mantles - unless you're using a very client that manages them as a gear item.