Quote:
Originally Posted by Hacker.
Working with Conquer 2.0 ...
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Maybe I'm being dumb but I fail to see how this would be a better/faster option for creating a conquer 2.0 client compared to simply writing your own using modern technologies (or leveraging an engine such as unity)
Thanks to this source you have a solid reference on how TQ handles a lot of info... most client files are fully documented long ago so I would think re-creating every missing TQ feature using this source would be more cumbersome than simply writing those features in something that's going to be more maintainable/scaleable in the future.