Game.core problem

12/22/2015 02:00 kralcocuk#1
Hi.

Debug >
Code:
#0  0x080733cc in ?? ()
#1  0x28843180 in ?? ()
#2  0xbfbf9d53 in ?? ()
#3  0x00000064 in ?? ()
#4  0x00bf9ba8 in ?? ()
#5  0x00000100 in ?? ()
#6  0x5ef25d00 in ?? ()
#7  0x28859380 in ?? ()
#8  0xbfbf9bb8 in ?? ()
#9  0x00000000 in ?? ()
#10 0x00000000 in ?? ()
#11 0x083fec65 in ?? ()
#12 0x00000002 in ?? ()
#13 0x383feca7 in ?? ()
#14 0x000000ea in ?? ()
#15 0x390672be in ?? ()
what does it mean?:facepalm:
12/22/2015 20:27 Mashkin#2
That backtrace is pretty much useless without the binary's symbol table (which maps addresses and symbols like function and class identifiers). The symbol table is removed when a binary is stripped, or it might not even be added in the first place if the binary is compiled without debugging information (-g option for gcc).

If you compile your binaries from source code, add the -g option to your build command (CFLAGS in the Makefiles).
Otherwise find an unstripped game binary (which is usually a lot larger, around 50MB for game) and use that or you are out of luck.