Gameguard ggauth Update

12/15/2015 18:04 xtJamie#1
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12/15/2015 19:08 bog18dy#2
Quote:
Originally Posted by xtJamie View Post
there is no function that is being called to terminate the client
If this is true, this info helps a lot.
12/15/2015 20:50 makiraper#3
u guys are machine xD and u should get the oficial tools for gm tools, and models, animation, maps etc making xD
12/15/2015 21:03 bog18dy#4
Quote:
Originally Posted by makiraper View Post
u guys are machine xD and u should get the oficial tools for gm tools, and models, animation, maps etc making xD
I like our current position,we don't need anything else. Speaking for PA.

Regarding design approaches, I'm sure (VGM) Suprem, will do a hell of a job, you'll see the insane designs we have for DB weaps, we'll update those in the next patch.
12/16/2015 08:01 soly95#5
Quote:
Originally Posted by xtJamie View Post
Although I'm not even in the development of this game much anymore, with help from a friend in university on the networking side, we wrote an application to capture and send packets back which hasn't been detected by gameguard. We were able to capture all of the auth packets (completely random) and are currently trying to break the packets down, after literally just random amounts of packets being sent back - I'm able to launch the client on Windows 10, connect to the game and there is no function that is being called to terminate the client, on the server side, there is no issue either.

There is one single error in the command line which has something to do with invalid structure, if we can get the structure correct and send the right packets back, we've got windows 10 for 9d. I'll keep you updated as we were doing something similar in our cyber security course with packet analysis.
Great work as always .. keep it up