Item Drop Rates

12/14/2015 14:07 ​Exo#1
Yo, I have been trying to understand how the item drop rate is calculated for both SOX/Normal items but it doesn't really make any sense to me.

So we have:
Code:
_RefDropClassSel_XXX
       : Contains ProbGroups : _RefObjItem.ItemClass 
       : Type -> Real

_RefDropItemAssign
       : Contains [AssignedGroup] << ProbGroup , Probability Columns, Count
       : Type -> Int
Then we have the global DropRatio @ server.cfg.

Okay, problem is these tables doesn't seem to affect anything and mostly for sox. 1 == 2 == 100 == 1000. It doesn't really change the drop rates at all.

Did anyone find the formula that calculates the rates or what are these values? And I am not talking about random numbers that do the job and actually set some random rate.