How to find PlayerPointer? Please, me.
What an awful resumé of my tutorial..Quote:
1. Rename the metin2client.bin to metin2client.exe.
2. Open and there a Error Msg
3. Open CE and proccess to the MSG and search for referenced strings.
4. Go to the Collision string and in a call is the Pointer.
Sorry for bad English.
Thanks, but I did not understand.Quote:
1. Rename the metin2client.bin to metin2client.exe.
2. Open and there a Error Msg
3. Open CE and proccess to the MSG and search for referenced strings.
4. Go to the Collision string and in a call is the Pointer.
Sorry for bad English.
Excuse me, is there a good tutorial near here?Quote:
Glückwunsch, ist trotzdem schlecht beschrieben
Very good, thanks but I did find a thread last night and this is your thread: [Only registered and activated users can see links. Click Here To Register...] You are the expert :) Can you help me, please?Quote:
Look at the leaked Metin2 source code and try to find references to the compiled binary :)
Google the source code for Metin2 and open the solution in any Visual Studio Version (you can also open the .cpp/.h files in a text editor). You'll eventually find the implementation for the Collision in the game.Quote:
Very good, thanks but I did find a thread last night and this is your thread: [Only registered and activated users can see links. Click Here To Register...] You are the expert :) Can you help me, please?
I understand, very thanks for information :handsdown:Quote:
Google the source code for Metin2 and open the solution in any Visual Studio Version (you can also open the .cpp/.h files in a text editor). You'll eventually find the implementation for the Collision in the game.
You'll need basic knowledge of reverse engineering and assembly in order to find the Player-Pointer in the memory of the game... I think the next steps are self-explainable since nobody will spoon-fed you here :rolleyes: