How to find PlayerPointer?

11/18/2015 19:25 Hop64#1
How to find PlayerPointer? Please, me.
11/18/2015 20:58 Krijo'#2
1. Rename the metin2client.bin to metin2client.exe.
2. Open and there a Error Msg
3. Open CE and proccess to the MSG and search for referenced strings.
4. Go to the Collision string and in a call is the Pointer.

Sorry for bad English.
11/18/2015 21:13 Mi4uric3#3
Quote:
Originally Posted by Krijo' View Post
1. Rename the metin2client.bin to metin2client.exe.
2. Open and there a Error Msg
3. Open CE and proccess to the MSG and search for referenced strings.
4. Go to the Collision string and in a call is the Pointer.

Sorry for bad English.
What an awful resumé of my tutorial..
11/20/2015 19:57 Krijo'#4
Quote:
Originally Posted by Mi4uric3 View Post
What an awful resumé of my tutorial..
Eigentlich echt nicht :DD Ich kenne diesen kram schon länger als deine Tutorials^^
11/20/2015 20:08 Mi4uric3#5
Quote:
Originally Posted by Krijo' View Post
Eigentlich echt nicht :DD Ich kenne diesen kram schon länger als deine Tutorials^^
Glückwunsch, ist trotzdem schlecht beschrieben
11/20/2015 21:08 Hop64#6
Quote:
Originally Posted by Krijo' View Post
1. Rename the metin2client.bin to metin2client.exe.
2. Open and there a Error Msg
3. Open CE and proccess to the MSG and search for referenced strings.
4. Go to the Collision string and in a call is the Pointer.

Sorry for bad English.
Thanks, but I did not understand.
Quote:
Originally Posted by Mi4uric3 View Post
Glückwunsch, ist trotzdem schlecht beschrieben
Excuse me, is there a good tutorial near here?
11/20/2015 21:24 Mi4uric3#7
Quote:
Originally Posted by Hop64 View Post
Excuse me, is there a good tutorial near here?
Look at the leaked Metin2 source code and try to find references to the compiled binary :)
11/21/2015 07:58 Hop64#8
Quote:
Originally Posted by Mi4uric3 View Post
Look at the leaked Metin2 source code and try to find references to the compiled binary :)
Very good, thanks but I did find a thread last night and this is your thread: [Only registered and activated users can see links. Click Here To Register...] You are the expert :) Can you help me, please?
11/21/2015 18:19 _asm#9
Quote:
Originally Posted by Hop64 View Post
Very good, thanks but I did find a thread last night and this is your thread: [Only registered and activated users can see links. Click Here To Register...] You are the expert :) Can you help me, please?
Google the source code for Metin2 and open the solution in any Visual Studio Version (you can also open the .cpp/.h files in a text editor). You'll eventually find the implementation for the Collision in the game.
You'll need basic knowledge of reverse engineering and assembly in order to find the Player-Pointer in the memory of the game... I think the next steps are self-explainable since nobody will spoon-fed you here :rolleyes:
11/22/2015 07:15 Hop64#10
Quote:
Originally Posted by _asm View Post
Google the source code for Metin2 and open the solution in any Visual Studio Version (you can also open the .cpp/.h files in a text editor). You'll eventually find the implementation for the Collision in the game.
You'll need basic knowledge of reverse engineering and assembly in order to find the Player-Pointer in the memory of the game... I think the next steps are self-explainable since nobody will spoon-fed you here :rolleyes:
I understand, very thanks for information :handsdown: