Quote:
Originally Posted by Norrin Radd
Tested, it works fine! :D (need a skill to synch)
[Gw client 64bit renamed Gw2.exe, OS 64bit]
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Glad it works^^. I am new to GW2 "hacks", well, new as in a few days :D I am looking for ways to sync the position without using packets, maybe I find something.
Quote:
Originally Posted by signas2012
Hi, me again, sorry if I'm being annoying, I forgot to tell you I'm using win 10 so I tried compatibility mode and still didn't work.
Doing this also noticed that your 64bit exe stills shows "32 bit" on the task manager, don't know if you uploaded the wrong one, got you a screenshot: [Only registered and activated users can see links. Click Here To Register...]
Gonna be patient for the CE table and thanks again for all :)
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I am using Win 10 too so no problem. I don't know why it shows 32 bits; honestly I don't even know if it's a 64 bits build, I just compiled it in CE with both options though I am not sure if that even does something(well, after all, the 64 bits file is larger). Sorry for changing my mind, but I am not going to release the table(not like it's hard to decompile the trainer or simply get the addresses from the game). I will create a new trainer these days in C#, hoping it will work better than CE.
Just to go again over the steps, this is what I have and do.
64 bits version of the app.
64 bits version of GW2.
Windows 10.
Run game then run the app. If it's working, you should see your coordinates next to the input boxes(as long as you are logged into the character).
Be sure your GW2 exe is named Gw2.exe