Hallo Community,
Wie der Titel schon verrät habe ich zwei Probleme.
1. Meine beiden Quests die ich erstellt habe werden Ingame nicht angezeigt, sprich beim NPC steht nichtmal das es die Quest gibt.
propQuest.inc
definequest.h
2. Exchange: ist behoben. Danke Marc :D
Ich würde mich freuen wenn mir jemand helfen könnte :D
Wie der Titel schon verrät habe ich zwei Probleme.
1. Meine beiden Quests die ich erstellt habe werden Ingame nicht angezeigt, sprich beim NPC steht nichtmal das es die Quest gibt.
propQuest.inc
Code:
QUEST_RELIKT1
{
SetTitle
(
IDS_PROPQUEST_INC_REL1
);
setting
{
SetHeadQuest( 6001 );
SetCharacter( "MaFl_Is" );
SetBeginCondCharacter("MaFl_Is",6960, 3266 );
SetEndCondCharacter("MaFl_Is",6960, 3266, QUEST_DESTINATION_ID_0000 );
SetRepeat(1);
SetBeginCondLevel( 1, 150 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetEndCondKillNPC (0, MI_TUTTLEKING01, 2 );
SetEndRewardItem( -1, 0, -1, II_RELIKT_1, 1 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_012826
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_012827
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_012828
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_012829
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_012830
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_012831
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_012832
);
}
}
QUEST_RELIKT2
{
SetTitle
(
IDS_PROPQUEST_INC_REL2
);
setting
{
SetHeadQuest( 6001 );
SetCharacter( "MaFl_Is" );
SetBeginCondCharacter("MaFl_Is",6960, 3266 );
SetEndCondCharacter("MaFl_Is",6960, 3266, QUEST_DESTINATION_ID_0000 );
SetRepeat(1);
SetBeginCondLevel( 1, 150 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetEndCondKillNPC (0, MI_IBLESSPUPPET, 4 );
SetEndRewardItem( -1, 0, -1, II_RELIKT_2, 1 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_022826
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_022827
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_022828
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_022829
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_022830
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_022831
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_022832
);
}
}
definequest.h
Code:
#define QUEST_RELIKT1 5202 #define QUEST_RELIKT2 5203
2. Exchange: ist behoben. Danke Marc :D
Ich würde mich freuen wenn mir jemand helfen könnte :D