Based on __JOPS_GLOW
DPSrvr.cpp
Under
add
At the end of file add
DPSrvr.h
Before
add
DPClient.cpp
Under
add
At the end of file add before
add
DPClient.h
before
add
Mover.cpp
After
add
Replace function : void CMover::CreateAbilityOption_SetItemSFX( int nAbilityOption ) by
Mover.h
Under
add
WndWorld.cpp
after
add
FuncApplet.cpp
after
add
after
add
WndField.cpp
at the end of file add
WndField.h
before (end of file)
add
User.cpp
after
add
User.h
after
*
add
MsgHdr.h
before
add
and before
add
/!\ Use undefined number !! Ex : 0xDD000046 or 0xDD000047 for PACKETTYPE and SNAPSHOTTYPE etc
DbManagerSave.cpp
after
add
DbManagerJoin.cpp
after
add
in folder _Network\Objects
Obj.h
after
add
Obj.cpp
after
add
and after
add
_Common\ObjSerializeOpt.cpp
after
add
and after
add
CreateObj.cpp
in function :
add
before
in VersionCommon.h
-> Database / Neuz / WorldServer
add
in ResData.h
add
replace 9999 by unused number
at end of file add
Resdata.inc (v15)
ResData.txt.txt
defineNeuz.h
defineText.h
add exactly 7000 to number of MMI_GLOW_CHANGE
textClient.inc
Finally just add at npc in character.inc
defineObj.h
mdlDyna.inc
Database.
Create new Table with :
and create new stored procedure
In game :
[Only registered and activated users can see links. Click Here To Register...]
DPSrvr.cpp
Under
Code:
#ifdef __GUILD_HOUSE_MIDDLE ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); #endif // __GUILD_HOUSE_MIDDLE
Code:
#ifdef __JOPS_GLOW ON_MSG( PACKETTYPE_GLOW_CHANGE, OnGlowChange ); #endif //__JOPS_GLOW
Code:
#ifdef __JOPS_GLOW
void CDPSrvr::OnGlowChange( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
{
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
if( !IsValidObj( pUser ) )
return;
int iGlowBody, iGlowHandLeft, iGlowHandRight, iGlowArmLeft, iGlowArmRight, iGlowLegLeft, iGlowLegRight;
ar >> iGlowBody >> iGlowHandLeft >> iGlowHandRight >> iGlowArmLeft >> iGlowArmRight >> iGlowLegLeft >> iGlowLegRight;
if( iGlowArmLeft > 16 || iGlowArmLeft < 0 )
return;
if( iGlowArmRight > 16 || iGlowArmRight < 0 )
return;
if( iGlowLegLeft > 16 || iGlowLegLeft < 0 )
return;
if( iGlowLegRight > 16 || iGlowLegRight < 0)
return;
if( iGlowBody > 16 || iGlowBody < 0)
return;
if( iGlowHandLeft > 24 || iGlowHandLeft < 0)
return;
if( iGlowHandRight > 24 || iGlowHandRight < 0)
return;
pUser->m_iGlowBody = iGlowBody;
pUser->m_iGlowHandLeft = iGlowHandLeft;
pUser->m_iGlowHandRight = iGlowHandRight;
pUser->m_iGlowArmLeft = iGlowArmLeft;
pUser->m_iGlowArmRight = iGlowArmRight;
pUser->m_iGlowLegLeft = iGlowLegLeft;
pUser->m_iGlowLegRight = iGlowLegRight;
g_UserMng.UpdateGlow(pUser, iGlowBody, iGlowHandLeft, iGlowHandRight, iGlowArmLeft, iGlowArmRight, iGlowLegLeft, iGlowLegRight);
}
#endif //__JOPS_GLOW
Before
Code:
private: DPID m_dpidCache; // ij½¬¼*¹ö DPID };
Code:
#ifdef __JOPS_GLOW void OnGlowChange( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ); #endif //__JOPS_GLOW
Under
Code:
#ifdef __GUILD_HOUSE_MIDDLE case SNAPSHOTTYPE_GUILDHOUSE_TENDER_MAINWND: OnGuildHouseTenderMainWnd( ar ); break; case SNAPSHOTTYPE_GUILDHOUSE_TENDER_INFOWND: OnGuildHouseTenderInfoWnd( ar ); break; case SNAPSHOTTYPE_GUILDHOUSE_TENDER_RESULT: OnGuildHouseTenderResult( ar ); break; #endif // __GUILD_HOUSE_MIDDLE
Code:
#ifdef __JOPS_GLOW case SNAPSHOTTYPE_UPDATEGLOW: OnUpdateGlow( objid, ar ); break; #endif //__JOPS_GLOW
Code:
CDPClient g_DPlay;
Code:
#ifdef __JOPS_GLOW
void CDPClient::OnUpdateGlow( OBJID objid, CAr & ar )
{
int glowbody, glowhandleft, glowhandright, glowarmleft, glowarmright, glowlegleft, glowlegright;
ar >> glowbody;
ar >> glowhandleft;
ar >> glowhandright;
ar >> glowarmleft;
ar >> glowarmright;
ar >> glowlegleft;
ar >> glowlegright;
CCtrl* pCtrl = prj.GetCtrl( objid );
if( IsValidObj( (CObj*)pCtrl ) )
{
CMover* pMover = (CMover*)pCtrl;
if(pMover)
{
pMover->m_iGlowBody = glowbody;
pMover->m_iGlowHandLeft = glowhandleft;
pMover->m_iGlowHandRight = glowhandright,
pMover->m_iGlowArmLeft = glowarmleft;
pMover->m_iGlowArmRight = glowarmright;
pMover->m_iGlowLegLeft = glowlegleft;
pMover->m_iGlowLegRight = glowlegright;
}
}
}
void CDPClient::SendGlowChange( int iGlowBody, int iGlowHandLeft, int iGlowHandRight, int iGlowArmLeft, int iGlowArmRight, int iGlowLegLeft, int iGlowLegRight)
{
if(IsValidObj(g_pPlayer))
{
g_pPlayer->m_iGlowBody = iGlowBody;
g_pPlayer->m_iGlowHandLeft = iGlowHandLeft;
g_pPlayer->m_iGlowHandRight = iGlowHandRight;
g_pPlayer->m_iGlowArmLeft = iGlowArmLeft;
g_pPlayer->m_iGlowArmRight = iGlowArmRight;
g_pPlayer->m_iGlowLegLeft = iGlowLegLeft;
g_pPlayer->m_iGlowLegRight = iGlowLegRight;
}
BEFORESENDSOLE( ar, PACKETTYPE_GLOW_CHANGE, DPID_UNKNOWN );
ar << iGlowBody << iGlowHandLeft << iGlowHandRight << iGlowArmLeft << iGlowArmRight << iGlowLegLeft << iGlowLegRight;
SEND( ar, this, DPID_SERVERPLAYER );
}
#endif
before
Code:
void OnShout( CAr & ar );
Code:
#ifdef __JOPS_GLOW void OnUpdateGlow( OBJID objid, CAr & ar ); void SendGlowChange( int iGlowBody, int iGlowHandLeft, int iGlowHandRight, int iGlowArmLeft, int iGlowArmRight, int iGlowLegLeft, int iGlowLegRight); #endif //__JOPS_GLOW
After
Code:
#if __VER >= 15 // __CAMPUS m_idCampus = 0; m_nCampusPoint = 0; #endif // __CAMPUS
Code:
#ifdef __JOPS_GLOW m_iGlowBody = 0; m_iGlowLegLeft = 0; m_iGlowLegRight = 0; m_iGlowArmLeft = 0; m_iGlowArmRight = 0; m_iGlowHandLeft = 0; m_iGlowHandRight = 0; #endif //__JOPS_GLOW
Code:
void CMover::CreateAbilityOption_SetItemSFX( int nAbilityOption )
{
DWORD dwSfx = 0;
DWORD dwSfxHandRight = 0;
DWORD dwSfxHandLeft = 0;
DWORD dwSfxArmRight = 0;
DWORD dwSfxArmLeft = 0;
DWORD dwSfxBody = 0;
DWORD dwSfxLegLeft = 0;
DWORD dwSfxLegRight = 0;
switch( m_iGlowBody )
{
case 0: dwSfxBody = XI_GEN_ITEM_SETITEM10; break;
case 1: dwSfxBody = XI_GEN_ITEM_SETITEM101; break;
case 2: dwSfxBody = XI_GEN_ITEM_SETITEM102; break;
case 3: dwSfxBody = XI_GEN_ITEM_SETITEM103; break;
case 4: dwSfxBody = XI_GEN_ITEM_SETITEM104; break;
case 5: dwSfxBody = XI_GEN_ITEM_SETITEM105; break;
case 6: dwSfxBody = XI_GEN_ITEM_SETITEM106; break;
case 7: dwSfxBody = XI_GEN_ITEM_SETITEM107; break;
case 8: dwSfxBody = XI_GEN_ITEM_SETITEM108; break;
case 9: dwSfxBody = XI_GEN_ITEM_SETITEM109; break;
case 10: dwSfxBody = XI_GEN_ITEM_SETITEM1010; break;
case 11: dwSfxBody = XI_GEN_ITEM_SETITEM1011; break;
case 12: dwSfxBody = XI_GEN_ITEM_SETITEM1012; break;
case 13: dwSfxBody = XI_GEN_ITEM_SETITEM1013; break;
case 14: dwSfxBody = XI_GEN_ITEM_SETITEM1014; break;
case 15: dwSfxBody = XI_GEN_ITEM_SETITEM1015; break;
default : dwSfxBody = XI_GEN_ITEM_SETITEM10; break;
}
switch( m_iGlowArmLeft )
{
case 0: dwSfxArmLeft = XI_GEN_ITEM_SETITEM10; break;
case 1: dwSfxArmLeft = XI_GEN_ITEM_SETITEM101; break;
case 2: dwSfxArmLeft = XI_GEN_ITEM_SETITEM102; break;
case 3: dwSfxArmLeft = XI_GEN_ITEM_SETITEM103; break;
case 4: dwSfxArmLeft = XI_GEN_ITEM_SETITEM104; break;
case 5: dwSfxArmLeft = XI_GEN_ITEM_SETITEM105; break;
case 6: dwSfxArmLeft = XI_GEN_ITEM_SETITEM106; break;
case 7: dwSfxArmLeft = XI_GEN_ITEM_SETITEM107; break;
case 8: dwSfxArmLeft = XI_GEN_ITEM_SETITEM108; break;
case 9: dwSfxArmLeft = XI_GEN_ITEM_SETITEM109; break;
case 10: dwSfxArmLeft = XI_GEN_ITEM_SETITEM1010; break;
case 11: dwSfxArmLeft = XI_GEN_ITEM_SETITEM1011; break;
case 12: dwSfxArmLeft = XI_GEN_ITEM_SETITEM1012; break;
case 13: dwSfxArmLeft = XI_GEN_ITEM_SETITEM1013; break;
case 14: dwSfxArmLeft = XI_GEN_ITEM_SETITEM1014; break;
case 15: dwSfxArmLeft = XI_GEN_ITEM_SETITEM1015; break;
default : dwSfxArmLeft = XI_GEN_ITEM_SETITEM10; break;
}
switch( m_iGlowArmRight )
{
case 0: dwSfxArmRight = XI_GEN_ITEM_SETITEM10; break;
case 1: dwSfxArmRight = XI_GEN_ITEM_SETITEM101; break;
case 2: dwSfxArmRight = XI_GEN_ITEM_SETITEM102; break;
case 3: dwSfxArmRight = XI_GEN_ITEM_SETITEM103; break;
case 4: dwSfxArmRight = XI_GEN_ITEM_SETITEM104; break;
case 5: dwSfxArmRight = XI_GEN_ITEM_SETITEM105; break;
case 6: dwSfxArmRight = XI_GEN_ITEM_SETITEM106; break;
case 7: dwSfxArmRight = XI_GEN_ITEM_SETITEM107; break;
case 8: dwSfxArmRight = XI_GEN_ITEM_SETITEM108; break;
case 9: dwSfxArmRight = XI_GEN_ITEM_SETITEM109; break;
case 10: dwSfxArmRight = XI_GEN_ITEM_SETITEM1010; break;
case 11: dwSfxArmRight = XI_GEN_ITEM_SETITEM1011; break;
case 12: dwSfxArmRight = XI_GEN_ITEM_SETITEM1012; break;
case 13: dwSfxArmRight = XI_GEN_ITEM_SETITEM1013; break;
case 14: dwSfxArmRight = XI_GEN_ITEM_SETITEM1014; break;
case 15: dwSfxArmRight = XI_GEN_ITEM_SETITEM1015; break;
default : dwSfxArmRight = XI_GEN_ITEM_SETITEM10; break;
}
switch( m_iGlowLegLeft )
{
case 0: dwSfxLegLeft = XI_GEN_ITEM_SETITEM10; break;
case 1: dwSfxLegLeft = XI_GEN_ITEM_SETITEM101; break;
case 2: dwSfxLegLeft = XI_GEN_ITEM_SETITEM102; break;
case 3: dwSfxLegLeft = XI_GEN_ITEM_SETITEM103; break;
case 4: dwSfxLegLeft = XI_GEN_ITEM_SETITEM104; break;
case 5: dwSfxLegLeft = XI_GEN_ITEM_SETITEM105; break;
case 6: dwSfxLegLeft = XI_GEN_ITEM_SETITEM106; break;
case 7: dwSfxLegLeft = XI_GEN_ITEM_SETITEM107; break;
case 8: dwSfxLegLeft = XI_GEN_ITEM_SETITEM108; break;
case 9: dwSfxLegLeft = XI_GEN_ITEM_SETITEM109; break;
case 10: dwSfxLegLeft = XI_GEN_ITEM_SETITEM1010; break;
case 11: dwSfxLegLeft = XI_GEN_ITEM_SETITEM1011; break;
case 12: dwSfxLegLeft = XI_GEN_ITEM_SETITEM1012; break;
case 13: dwSfxLegLeft = XI_GEN_ITEM_SETITEM1013; break;
case 14: dwSfxLegLeft = XI_GEN_ITEM_SETITEM1014; break;
case 15: dwSfxLegLeft = XI_GEN_ITEM_SETITEM1015; break;
default : dwSfxLegLeft = XI_GEN_ITEM_SETITEM10; break;
}
switch( m_iGlowLegRight )
{
case 0: dwSfxLegRight = XI_GEN_ITEM_SETITEM10; break;
case 1: dwSfxLegRight = XI_GEN_ITEM_SETITEM101; break;
case 2: dwSfxLegRight = XI_GEN_ITEM_SETITEM102; break;
case 3: dwSfxLegRight = XI_GEN_ITEM_SETITEM103; break;
case 4: dwSfxLegRight = XI_GEN_ITEM_SETITEM104; break;
case 5: dwSfxLegRight = XI_GEN_ITEM_SETITEM105; break;
case 6: dwSfxLegRight = XI_GEN_ITEM_SETITEM106; break;
case 7: dwSfxLegRight = XI_GEN_ITEM_SETITEM107; break;
case 8: dwSfxLegRight = XI_GEN_ITEM_SETITEM108; break;
case 9: dwSfxLegRight = XI_GEN_ITEM_SETITEM109; break;
case 10: dwSfxLegRight = XI_GEN_ITEM_SETITEM1010; break;
case 11: dwSfxLegRight = XI_GEN_ITEM_SETITEM1011; break;
case 12: dwSfxLegRight = XI_GEN_ITEM_SETITEM1012; break;
case 13: dwSfxLegRight = XI_GEN_ITEM_SETITEM1013; break;
case 14: dwSfxLegRight = XI_GEN_ITEM_SETITEM1014; break;
case 15: dwSfxLegRight = XI_GEN_ITEM_SETITEM1015; break;
default : dwSfxLegRight = XI_GEN_ITEM_SETITEM10; break;
}
switch( m_iGlowHandRight )
{
case 0: dwSfxHandRight = XI_SETIEM_EFFECTHAND; break;
case 1: dwSfxHandRight = XI_SETIEM_EFFECTHAND1; break;
case 2: dwSfxHandRight = XI_SETIEM_EFFECTHAND2; break;
case 3: dwSfxHandRight = XI_SETIEM_EFFECTHAND3; break;
case 4: dwSfxHandRight = XI_SETIEM_EFFECTHAND4; break;
case 5: dwSfxHandRight = XI_SETIEM_EFFECTHAND5; break;
case 6: dwSfxHandRight = XI_SETIEM_EFFECTHAND6; break;
case 7: dwSfxHandRight = XI_SETIEM_EFFECTHAND7; break;
case 8: dwSfxHandRight = XI_SETIEM_EFFECTHAND8; break;
case 9: dwSfxHandRight = XI_SETIEM_EFFECTHAND9; break;
case 10: dwSfxHandRight = XI_SETIEM_EFFECTHAND10; break;
case 11: dwSfxHandRight = XI_SETIEM_EFFECTHAND11; break;
case 12: dwSfxHandRight = XI_SETIEM_EFFECTHAND12; break;
case 13: dwSfxHandRight = XI_SETIEM_EFFECTHAND13; break;
case 14: dwSfxHandRight = XI_SETIEM_EFFECTHAND14; break;
case 15: dwSfxHandRight = XI_SETIEM_EFFECTHAND15; break;
case 16: dwSfxHandRight = XI_SETIEM_EFFECTHAND16; break;
case 17: dwSfxHandRight = XI_SETIEM_EFFECTHAND17; break;
case 18: dwSfxHandRight = XI_SETIEM_EFFECTHAND18; break;
case 19: dwSfxHandRight = XI_SETIEM_EFFECTHAND19; break;
case 20: dwSfxHandRight = XI_SETIEM_EFFECTHAND20; break;
case 21: dwSfxHandRight = XI_SETIEM_EFFECTHAND21; break;
case 22: dwSfxHandRight = XI_SETIEM_EFFECTHAND22; break;
case 23: dwSfxHandRight = XI_SETIEM_EFFECTHAND23; break;
default : dwSfxHandRight = XI_SETIEM_EFFECTHAND; break;
}
switch( m_iGlowHandLeft )
{
case 0: dwSfxHandLeft = XI_SETIEM_EFFECTHAND; break;
case 1: dwSfxHandLeft = XI_SETIEM_EFFECTHAND1; break;
case 2: dwSfxHandLeft = XI_SETIEM_EFFECTHAND2; break;
case 3: dwSfxHandLeft = XI_SETIEM_EFFECTHAND3; break;
case 4: dwSfxHandLeft = XI_SETIEM_EFFECTHAND4; break;
case 5: dwSfxHandLeft = XI_SETIEM_EFFECTHAND5; break;
case 6: dwSfxHandLeft = XI_SETIEM_EFFECTHAND6; break;
case 7: dwSfxHandLeft = XI_SETIEM_EFFECTHAND7; break;
case 8: dwSfxHandLeft = XI_SETIEM_EFFECTHAND8; break;
case 9: dwSfxHandLeft = XI_SETIEM_EFFECTHAND9; break;
case 10: dwSfxHandLeft = XI_SETIEM_EFFECTHAND10; break;
case 11: dwSfxHandLeft = XI_SETIEM_EFFECTHAND11; break;
case 12: dwSfxHandLeft = XI_SETIEM_EFFECTHAND12; break;
case 13: dwSfxHandLeft = XI_SETIEM_EFFECTHAND13; break;
case 14: dwSfxHandLeft = XI_SETIEM_EFFECTHAND14; break;
case 15: dwSfxHandLeft = XI_SETIEM_EFFECTHAND15; break;
case 16: dwSfxHandLeft = XI_SETIEM_EFFECTHAND16; break;
case 17: dwSfxHandLeft = XI_SETIEM_EFFECTHAND17; break;
case 18: dwSfxHandLeft = XI_SETIEM_EFFECTHAND18; break;
case 19: dwSfxHandLeft = XI_SETIEM_EFFECTHAND19; break;
case 20: dwSfxHandLeft = XI_SETIEM_EFFECTHAND20; break;
case 21: dwSfxHandLeft = XI_SETIEM_EFFECTHAND21; break;
case 22: dwSfxHandLeft = XI_SETIEM_EFFECTHAND22; break;
case 23: dwSfxHandLeft = XI_SETIEM_EFFECTHAND23; break;
default : dwSfxHandLeft = XI_SETIEM_EFFECTHAND; break;
}
CSfxPartsLinkShoulder* pSfx = NULL;
D3DXVECTOR3 v3Scal = D3DXVECTOR3( 1.0f, 1.0f, 1.0f );
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechte schulter
pSfx->m_nPartsLink = 0;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linke schulter
pSfx->m_nPartsLink = 1;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechter oberarm
pSfx->m_nPartsLink = 4;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linker oberarm
pSfx->m_nPartsLink = 5;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxBody, GetPos(), GetId(), GetPos(), GetId(), -1 ); // Kopf, vorne, brust
pSfx->m_nPartsLink = 6;
pSfx->SetScale(D3DXVECTOR3( 3.0f, 4.5f, 3.0f ));
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxBody, GetPos(), GetId(), GetPos(), GetId(), -1 ); // Kopf, vorne, brust
pSfx->m_nPartsLink = 7;
pSfx->SetScale(D3DXVECTOR3( 3.0f, 3.0f, 3.0f ));
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechter arm
pSfx->m_nPartsLink = 8;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linker arm
pSfx->m_nPartsLink = 9;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechter oberarm
pSfx->m_nPartsLink = 2;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linker unterarm
pSfx->m_nPartsLink = 3;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxLegLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linkes knie
pSfx->m_nPartsLink = 26;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxLegRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechtes knie
pSfx->m_nPartsLink = 29;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxHandRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); //rechte Hand
pSfx->m_nPartsLink = 8;
pSfx->m_v3Offset.y = 0.2f;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxHandLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linke Hand
pSfx->m_nPartsLink = 9;
pSfx->m_v3Offset.y = 0.2f;
pSfx->m_nOldAbilityOption = nAbilityOption;
}
Mover.h
Under
Code:
DWORD m_dwAuthorization;
Code:
#ifdef __JOPS_GLOW public: int m_iGlowBody; int m_iGlowLegLeft; int m_iGlowLegRight; int m_iGlowArmLeft; int m_iGlowArmRight; int m_iGlowHandLeft; int m_iGlowHandRight; #endif //__JOPS_GLOW
after
Code:
case MMI_TELEPORTER:
{
CWndMapEx* pWndMapEx = ( CWndMapEx* )g_WndMng.CreateApplet( APP_MAP_EX );
if( pWndMapEx == NULL )
break;
pWndMapEx->SetConstructionMode( CWndMapEx::TELEPORTATION );
pWndMapEx->InitializeTeleportationInformation( pFocusMover );
}
break;
Code:
#ifdef __JOPS_GLOW
case MMI_GLOW_CHANGE:
{
g_WndMng.ObjectExecutor( SHORTCUT_APPLET, APP_SETGLOW1);
break;
}
#endif //__JOPS_GLOW
after
Code:
DECLAREAPPLET( AppMain_Wnd2ndPassword , new CWnd2ndPassword );
Code:
#ifdef __JOPS_GLOW DECLAREAPPLET( AppMain_Glow , new CWndGlowChange ); #endif //__JOPS_GLOW
Code:
AddAppletFunc( AppMain_Wnd2ndPassword , APP_2ND_PASSWORD_NUMBERPAD , _T( "Wnd2ndPassword" ) , _T( "Icon_Applet.dds" ) , GETTEXT( TID_2ND_PASSWORD_WINDOW_OPEN ), 0 );
Code:
#ifdef __JOPS_GLOW
AddAppletFunc( AppMain_Glow, APP_SETGLOW1, _T("WndGlowChange"), _T("Icon_Applet.dds") ,_T("Change glow") , 0 );
#endif //__JOPS_GLOW
at the end of file add
Code:
#ifdef __JOPS_GLOW
CWndGlowChange::CWndGlowChange( void )
{
GlowBody = 0;
GlowHandRight = 0;
GlowHandLeft = 0;
GlowArmRight = 0;
GlowArmLeft = 0;
GlowLegRight = 0;
GlowLegLeft = 0;
}
CWndGlowChange::~CWndGlowChange( void )
{
GlowBody = 0;
GlowHandRight = 0;
GlowHandLeft = 0;
GlowArmRight = 0;
GlowArmLeft = 0;
GlowLegRight = 0;
GlowLegLeft = 0;
DeleteDeviceObjects();
}
CString GetNameGlow( int nGlow )
{
CString strResult;
switch( nGlow )
{
case 1: strResult.Format("Glow 1"); break;
case 2: strResult.Format("Glow 2"); break;
case 3: strResult.Format("Glow 3"); break;
case 4: strResult.Format("Glow 4"); break;
case 5: strResult.Format("Glow 5"); break;
case 6: strResult.Format("Glow 6"); break;
case 7: strResult.Format("Glow 7"); break;
case 8: strResult.Format("Glow 8"); break;
case 9: strResult.Format("Glow 9"); break;
case 10: strResult.Format("Glow 10"); break;
case 11: strResult.Format("Glow 11"); break;
case 12: strResult.Format("Glow 12"); break;
case 13: strResult.Format("Glow 13"); break;
case 14: strResult.Format("Glow 14"); break;
case 15: strResult.Format("Glow 15"); break;
case 16: strResult.Format("Glow 16"); break;
case 17: strResult.Format("Glow 17"); break;
case 18: strResult.Format("Glow 18"); break;
case 19: strResult.Format("Glow 19"); break;
case 20: strResult.Format("Glow 20"); break;
case 21: strResult.Format("Glow 21"); break;
case 22: strResult.Format("Glow 22"); break;
case 23: strResult.Format("Glow 23"); break;
default: strResult.Format("Glow 0"); break;
}
return strResult;
}
BOOL CWndGlowChange::Initialize( CWndBase* pWndParent, DWORD dwType )
{
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_SETGLOW1, 0, CPoint( 0, 0 ), pWndParent );
}
BOOL CWndGlowChange::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
{
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
}
void CWndGlowChange::OnSize( UINT nType, int cx, int cy )
{
CWndNeuz::OnSize( nType, cx, cy );
}
void CWndGlowChange::OnLButtonUp( UINT nFlags, CPoint point )
{
}
void CWndGlowChange::OnLButtonDown( UINT nFlags, CPoint point )
{
}
void CWndGlowChange::OnDraw( C2DRender* p2DRender )
{
CWndStatic* sBody = (CWndStatic*)GetDlgItem(WIDC_STATICCOL);
CWndStatic* sHandRight = (CWndStatic*)GetDlgItem(WIDC_STATICHAND);
CWndStatic* sHandLeft = (CWndStatic*)GetDlgItem(WIDC_STATICHAND1);
CWndStatic* sArmRight = (CWndStatic*)GetDlgItem(WIDC_STATICHAND11);
CWndStatic* sArmLeft = (CWndStatic*)GetDlgItem(WIDC_STATICHAND111);
CWndStatic* sLegRight = (CWndStatic*)GetDlgItem(WIDC_STATICHAND1111);
CWndStatic* sLegLeft = (CWndStatic*)GetDlgItem(WIDC_STATICHAND11111);
if(!sBody || !sHandRight || !sHandLeft || !sArmRight || !sArmLeft || !sLegRight || !sLegLeft)
return;
CString strBody, strArmRight, strArmLeft, strLegLeft, strLegRight, strHandRight, strHandLeft;
strBody.Format("%s (%i/16)",GetNameGlow(GlowBody), GlowBody+1);
sBody->SetTitle(strBody);
strHandRight.Format("%s (%i/16)",GetNameGlow(GlowArmRight), GlowArmRight+1);
sArmRight->SetTitle(strHandRight);
strArmLeft.Format("%s (%i/16)",GetNameGlow(GlowArmLeft), GlowArmLeft+1);
sArmLeft->SetTitle(strArmLeft);
strLegLeft.Format("%s (%i/16)",GetNameGlow(GlowLegLeft), GlowLegLeft+1);
sLegLeft->SetTitle(strLegLeft);
strLegRight.Format("%s (%i/16)",GetNameGlow(GlowLegRight), GlowLegRight+1);
sLegRight->SetTitle(strLegRight);
strHandRight.Format("%s (%i/24)",GetNameGlow(GlowHandRight), GlowHandRight+1);
sHandRight->SetTitle(strHandRight);
strHandLeft.Format("%s (%i/24)",GetNameGlow(GlowHandLeft), GlowHandLeft+1);
sHandLeft->SetTitle(strHandLeft);
return;
}
void CWndGlowChange::UpDateModel()
{
}
void CWndGlowChange::UpdateParts()
{
}
HRESULT CWndGlowChange::RestoreDeviceObjects()
{
CWndNeuz::RestoreDeviceObjects();
return S_OK;
}
HRESULT CWndGlowChange::InvalidateDeviceObjects()
{
CWndNeuz::InvalidateDeviceObjects();
return S_OK;
}
HRESULT CWndGlowChange::DeleteDeviceObjects()
{
CWndNeuz::DeleteDeviceObjects();
InvalidateDeviceObjects();
return S_OK;
}
void CWndGlowChange::OnInitialUpdate( void )
{
CWndNeuz::OnInitialUpdate();
CWndStatic* sBody = (CWndStatic*)GetDlgItem(WIDC_STATICCOL);
CWndStatic* sHandRight = (CWndStatic*)GetDlgItem(WIDC_STATICHAND);
CWndStatic* sHandLeft = (CWndStatic*)GetDlgItem(WIDC_STATICHAND1);
CWndStatic* sArmRight = (CWndStatic*)GetDlgItem(WIDC_STATICHAND11);
CWndStatic* sArmLeft = (CWndStatic*)GetDlgItem(WIDC_STATICHAND111);
CWndStatic* sLegRight = (CWndStatic*)GetDlgItem(WIDC_STATICHAND1111);
CWndStatic* sLegLeft = (CWndStatic*)GetDlgItem(WIDC_STATICHAND11111);
if(!sBody || !sHandRight || !sHandLeft || !sArmRight || !sArmLeft || !sLegRight || !sLegLeft)
return;
GlowBody = g_pPlayer->m_iGlowBody;
GlowHandLeft = g_pPlayer->m_iGlowHandLeft;
GlowHandRight = g_pPlayer->m_iGlowHandRight;
GlowArmLeft = g_pPlayer->m_iGlowArmLeft;
GlowArmRight = g_pPlayer->m_iGlowArmRight;
GlowLegLeft = g_pPlayer->m_iGlowLegLeft;
GlowLegRight = g_pPlayer->m_iGlowLegRight;
CString strBody, strArmRight, strArmLeft, strLegLeft, strLegRight, strHandRight, strHandLeft;
strBody.Format("%s (%i/16)",GetNameGlow(GlowBody), GlowBody+1);
sBody->SetTitle(strBody);
strHandRight.Format("%s (%i/16)",GetNameGlow(GlowArmRight), GlowArmRight+1);
sArmRight->SetTitle(strHandRight);
strArmLeft.Format("%s (%i/16)",GetNameGlow(GlowArmLeft), GlowArmLeft+1);
sArmLeft->SetTitle(strArmLeft);
strLegLeft.Format("%s (%i/16)",GetNameGlow(GlowLegLeft), GlowLegLeft+1);
sLegLeft->SetTitle(strLegLeft);
strLegRight.Format("%s (%i/16)",GetNameGlow(GlowLegRight), GlowLegRight+1);
sLegRight->SetTitle(strLegRight);
strHandRight.Format("%s (%i/24)",GetNameGlow(GlowHandRight), GlowHandRight+1);
sHandRight->SetTitle(strHandRight);
strHandLeft.Format("%s (%i/24)",GetNameGlow(GlowHandLeft), GlowHandLeft+1);
sHandLeft->SetTitle(strHandLeft);
MoveParentCenter();
}
BOOL CWndGlowChange::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
{
switch (nID)
{
case WIDC_BUTTCOLRIGHT:
{
if(GlowBody == 15)
GlowBody = 0;
else
GlowBody += 1;
break;
}
case WIDC_BUTTCOLLEFT:
{
if(GlowBody == 0)
GlowBody = 15;
else
GlowBody -= 1;
break;
}
case WIDC_BUTTHANDLEFT:
{
if(GlowHandRight == 0)
GlowHandRight = 23;
else
GlowHandRight -= 1;
break;
}
case WIDC_BUTTHANDRIGHT:
{
if(GlowHandRight == 23)
GlowHandRight = 0;
else
GlowHandRight += 1;
break;
}
case WIDC_BUTTHANDLEFT1:
{
if(GlowHandLeft == 0)
GlowHandLeft = 23;
else
GlowHandLeft -= 1;
break;
}
case WIDC_BUTTHANDRIGHT1:
{
if(GlowHandLeft == 23)
GlowHandLeft = 0;
else
GlowHandLeft += 1;
break;
}
case WIDC_BUTTHANDRIGHT11:
{
if(GlowArmRight == 15)
GlowArmRight = 0;
else
GlowArmRight += 1;
break;
}
case WIDC_BUTTHANDLEFT11:
{
if(GlowArmRight == 0)
GlowArmRight = 15;
else
GlowArmRight -= 1;
break;
}
case WIDC_BUTTHANDRIGHT111:
{
if(GlowArmLeft == 15)
GlowArmLeft = 0;
else
GlowArmLeft += 1;
break;
}
case WIDC_BUTTHANDLEFT111:
{
if(GlowArmLeft == 0)
GlowArmLeft = 15;
else
GlowArmLeft -= 1;
break;
}
case WIDC_BUTTHANDRIGHT1111:
{
if(GlowLegRight == 15)
GlowLegRight = 0;
else
GlowLegRight += 1;
break;
}
case WIDC_BUTTHANDLEFT1111:
{
if(GlowLegRight == 0)
GlowLegRight = 15;
else
GlowLegRight -= 1;
break;
}
case WIDC_BUTTHANDRIGHT11111:
{
if(GlowLegLeft == 15)
GlowLegLeft = 0;
else
GlowLegLeft += 1;
break;
}
case WIDC_BUTTHANDLEFT11111:
{
if(GlowLegLeft == 0)
GlowLegLeft = 15;
else
GlowLegLeft -= 1;
break;
}
case WIDC_BUTTON1:
{
g_DPlay.SendGlowChange( GlowBody, GlowHandLeft, GlowHandRight, GlowArmLeft, GlowArmRight, GlowLegLeft, GlowLegRight);
Destroy();
break;
}
default:
{
Destroy();
break;
}
}
return CWndNeuz::OnChildNotify( message, nID, pLResult );
}
#endif //__JOPS_GLOW
before (end of file)
Code:
#endif // !defined(AFX_WNDFIELD_H__A93F3186_63D6_43C1_956F_EC8691E0C7D9__INCLUDED_)
Code:
#ifdef __JOPS_GLOW
class CWndGlowChange : public CWndNeuz
{
public:
CWndGlowChange( void );
~CWndGlowChange( void );
//original variables
int GlowBody;
int GlowHandLeft;
int GlowHandRight;
int GlowArmLeft;
int GlowArmRight;
int GlowLegLeft;
int GlowLegRight;
//counters for output
int GlowBodyC;
int GlowHandLeftC;
int GlowHandRightC;
int GlowArmLeftC;
int GlowArmRightC;
int GlowLegLeftC;
int GlowLegRightC;
virtual HRESULT RestoreDeviceObjects();
virtual HRESULT InvalidateDeviceObjects();
virtual HRESULT DeleteDeviceObjects();
public:
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
virtual void OnDraw( C2DRender* p2DRender );
virtual void OnInitialUpdate();
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
virtual void OnSize( UINT nType, int cx, int cy );
virtual void OnLButtonUp( UINT nFlags, CPoint point );
virtual void OnLButtonDown( UINT nFlags, CPoint point );
virtual void UpDateModel();
virtual void UpdateParts();
};
#endif //__JOPS_GLOW
User.cpp
after
Code:
void CUserMng::RemoveUser( DWORD dwSerial )
{
map<DWORD, CUser*>::iterator it = m_users.find( dwSerial );
if( it == m_users.end() )
return;
CUser* pUser = it->second;
if( IsValidObj( pUser ) )
{
pUser->OnTradeRemoveUser();
m_users.erase( it );
--m_lCount;
RemoveUserFromCacheMsg( pUser );
}
}
Code:
#ifdef __JOPS_GLOW
void CUserMng::UpdateGlow( CUser* pUser, int glowbody, int glowhandleft, int glowhandright, int glowarmleft, int glowarmright, int glowlegleft, int glowlegright )
{
CAr arBlock;
arBlock << pUser->GetId() << SNAPSHOTTYPE_UPDATEGLOW;
arBlock << glowbody;
arBlock << glowhandleft;
arBlock << glowhandright;
arBlock << glowarmleft;
arBlock << glowarmright;
arBlock << glowlegleft;
arBlock << glowlegright;
GETBLOCK( arBlock, lpBlock, uBlockSize );
FOR_VISIBILITYRANGE( pUser )
{
USERPTR->AddBlock( lpBlock, uBlockSize );
}
NEXT_VISIBILITYRANGE( pUser )
}
#endif //__JOPS_GLOW
after
Code:
void RemoveUser( DWORD dwSerial );
add
Code:
#ifdef __JOPS_GLOW void UpdateGlow( CUser* pUser, int glowbody, int glowhandleft, int glowhandright, int glowarmleft, int glowarmright, int glowlegleft, int glowlegright ); #endif //__JOPS_GLOW
before
Code:
#define SNAPSHOTTYPE_CHAT (WORD)0x0001
Code:
#ifdef __JOPS_GLOW #define PACKETTYPE_GLOW_CHANGE (DWORD)0xDD000046 #endif //__JOPS_GLOW
Code:
#define ERROR_OK 0L
Code:
#ifdef __JOPS_GLOW #define SNAPSHOTTYPE_UPDATEGLOW (WORD)0xff26 #endif //__JOPS_GLOW
DbManagerSave.cpp
after
Code:
bOk[0] = qry->BindParameter( 1, SQL_PARAM_INPUT, SQL_C_LONG, SQL_INTEGER, 0, 0, &i, 0, &cbLen );
bOk[1] = qry->BindParameter( 2, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 4290, 0, (char*)p.pszItem, 0, &cbLen );
bOk[2] = qry->BindParameter( 3, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 215, 0, (char*)p.pszIndex, 0, &cbLen );
bOk[3] = qry->BindParameter( 4, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 215, 0, (char*)p.pszObjIndex, 0, &cbLen );
bOk[4] = qry->BindParameter( 5, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 2000, 0, (char*)p.pszExt, 0, &cbLen );
#if __VER >= 15 // __PETVIS
bOk[5] = qry->BindParameter( 6, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 7800, 0, (char*)p.pszPiercing, 0, &cbLen );
#else // __PETVIS
bOk[5] = qry->BindParameter( 6, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 2000, 0, (char*)p.pszPiercing, 0, &cbLen );
#endif // __PETVIS
bOk[6] = qry->BindParameter( 7, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 2689, 0, (char*)p.pszPet, 0, &cbLen );
bOk[7] = qry->BindParameter( 8, SQL_PARAM_INPUT, SQL_C_LONG, SQL_INTEGER, 0, 0, &p.bExpired, 0, &cbLen );
bOk[8] = qry->BindParameter( 9, SQL_PARAM_INPUT, SQL_C_LONG, SQL_INTEGER, 0, 0, &p.tExpirationDate, 0, &cbLen );
if( !qry->Exec( szQuery ) )
{
SAFE_DELETE_ARRAY( bOK );
return;
}
}
#endif // __SYS_POCKET
Code:
char szQuery[QUERY_SIZE] = { 0, };
#ifdef __JOPS_GLOW
int iGlowArmLeft = pMover->m_iGlowArmLeft;
if(iGlowArmLeft < 0 || iGlowArmLeft > 16)
iGlowArmLeft = 0;
int iGlowArmRight = pMover->m_iGlowArmRight;
if(iGlowArmRight < 0 || iGlowArmRight > 16)
iGlowArmRight = 0;
int iGlowLegLeft = pMover->m_iGlowLegLeft;
if(iGlowLegLeft < 0 || iGlowLegLeft > 16)
iGlowLegLeft = 0;
int iGlowLegRight = pMover->m_iGlowLegRight;
if(iGlowLegRight < 0 || iGlowLegRight > 16)
iGlowLegRight = 0;
int iGlowBody = pMover->m_iGlowBody;
if(iGlowBody < 0 || iGlowBody > 16)
iGlowBody = 0;
int iGlowHandLeft = pMover->m_iGlowHandLeft;
if(iGlowHandLeft < 0 || iGlowHandLeft > 24)
iGlowHandLeft = 0;
int iGlowHandRight = pMover->m_iGlowHandRight;
if(iGlowHandRight < 0 || iGlowHandRight > 24)
iGlowHandRight = 0;
sprintf( szQuery, "uspGlow @query = 'S1', @idPlayer = '%07d', @iGlowArmLeft = '%d', @iGlowArmRight = '%d', @iGlowLegLeft = '%d', @iGlowLegRight = '%d', @iGlowBody = '%d', @iGlowHandLeft = '%d', @iGlowHandRight = '%d'",
pMover->m_idPlayer,iGlowArmLeft, iGlowArmLeft, iGlowArmRight, iGlowLegRight, iGlowBody, iGlowHandLeft, iGlowHandRight );
if( !qry->Exec( szQuery ) )
{
WriteLog( "%s, %d\t%s", __FILE__, __LINE__, szQuery );
return;
}
#endif //__JOPS_GLOW
after
Code:
#if __VER >= 11 // __SYS_POCKET
if( qry->MoreResults() )
{
while( qry->Fetch() )
{
//GetPocket( &mover, qry, lpDBOP );
// mirchang_100416 VERIFYSTRING use return value
if( GetPocket( &mover, qry, lpDBOP ) == FALSE )
{
return;
}
// mirchang_100416
}
}
#endif // __SYS_POCKET
Code:
#ifdef __JOPS_GLOW
sprintf( szQuery, "uspGlow @query = 'L1', @idPlayer = '%07d'", mover.m_idPlayer );
if( !qry->Exec( szQuery ) )
{
FreeRequest( lpDBOP );
return;
}
if( qry->Fetch() )
{
mover.m_iGlowArmLeft = qry->GetInt( "iGlowArmLeft" );
mover.m_iGlowArmRight = qry->GetInt( "iGlowArmRight" );
mover.m_iGlowLegLeft = qry->GetInt( "iGlowLegLeft" );
mover.m_iGlowLegRight = qry->GetInt( "iGlowLegRight" );
mover.m_iGlowBody = qry->GetInt( "iGlowBody" );
mover.m_iGlowHandLeft = qry->GetInt( "iGlowHandLeft" );
mover.m_iGlowHandRight = qry->GetInt( "iGlowHandRight" );
}
#endif //__JOPS_GLOW
Obj.h
after
Code:
#if __VER >= 15 // __GUILD_HOUSE public: int m_nRestPoint; time_t m_tLogOut; #endif // __GUILD_HOUSE
Code:
#ifdef __JOPS_GLOW public: int m_iGlowBody; int m_iGlowLegLeft; int m_iGlowLegRight; int m_iGlowArmLeft; int m_iGlowArmRight; int m_iGlowHandLeft; int m_iGlowHandRight; #endif //__JOPS_GLOW
after
Code:
#if __VER >= 15 // __GUILD_HOUSE m_nRestPoint = 0; m_tLogOut = 0; #endif // __GUILD_HOUSE
Code:
#ifdef __JOPS_GLOW m_iGlowBody = 0; m_iGlowLegLeft = 0; m_iGlowLegRight = 0; m_iGlowArmLeft = 0; m_iGlowArmRight = 0; m_iGlowHandLeft = 0; m_iGlowHandRight = 0; #endif //__JOPS_GLOW
Code:
#if __VER >= 15 // __GUILD_HOUSE m_nRestPoint = pMover->m_nRestPoint; m_tLogOut = pMover->m_tLogOut; #endif // __GUILD_HOUSE
Code:
#ifdef __JOPS_GLOW m_iGlowArmLeft = pMover->m_iGlowArmLeft; m_iGlowArmRight = pMover->m_iGlowArmRight; m_iGlowLegLeft = pMover->m_iGlowLegLeft; m_iGlowLegRight = pMover->m_iGlowLegRight; m_iGlowBody = pMover->m_iGlowBody; m_iGlowHandLeft = pMover->m_iGlowHandLeft; m_iGlowHandRight = pMover->m_iGlowHandRight; if( m_iGlowArmLeft > 16 || m_iGlowArmLeft < 0 ) m_iGlowArmLeft = 0; if( m_iGlowArmRight > 16 || m_iGlowArmRight < 0 ) m_iGlowArmRight = 0; if( m_iGlowLegLeft > 16 || m_iGlowLegLeft < 0 ) m_iGlowLegLeft = 0; if( m_iGlowLegRight > 16 || m_iGlowLegRight < 0 ) m_iGlowLegRight = 0; if( m_iGlowBody > 16 || m_iGlowBody < 0) m_iGlowBody = 0; if( m_iGlowHandLeft > 24 || m_iGlowHandLeft < 0 ) m_iGlowHandLeft = 0; if( m_iGlowHandRight > 24 || m_iGlowHandRight < 0 ) m_iGlowHandRight = 0; #endif //__JOPS_GLOW
after
Code:
for( int j = 0 ; j < SM_MAX ; ++j ) ar << m_dwSMTime[j];
Code:
#ifdef __JOPS_GLOW ar << m_iGlowBody; ar << m_iGlowHandLeft; ar << m_iGlowHandRight; ar << m_iGlowArmLeft; ar << m_iGlowArmRight; ar << m_iGlowLegLeft; ar << m_iGlowLegRight; #endif //__JOPS_GLOW
Code:
for( int j = 0 ; j < SM_MAX ; ++j ) ar >> m_dwSMTime[j];
Code:
#ifdef __JOPS_GLOW ar >> m_iGlowBody; ar >> m_iGlowHandLeft; ar >> m_iGlowHandRight; ar >> m_iGlowArmLeft; ar >> m_iGlowArmRight; ar >> m_iGlowLegLeft; ar >> m_iGlowLegRight; #endif //__JOPS_GLOW
in function :
Code:
CSfx* CreateSfx( LPDIRECT3DDEVICE9 pd3dDevice, DWORD dwSfxObj, D3DXVECTOR3& vPosSrc, OBJID idSrc, D3DXVECTOR3& vPosDest, OBJID idDest, int nSec )
Code:
#ifdef __JOPS_GLOW case XI_SETIEM_EFFECTHAND1: case XI_SETIEM_EFFECTHAND2: case XI_SETIEM_EFFECTHAND3: case XI_SETIEM_EFFECTHAND4: case XI_SETIEM_EFFECTHAND5: case XI_SETIEM_EFFECTHAND6: case XI_SETIEM_EFFECTHAND7: case XI_SETIEM_EFFECTHAND8: case XI_SETIEM_EFFECTHAND9: case XI_SETIEM_EFFECTHAND10: case XI_SETIEM_EFFECTHAND11: case XI_SETIEM_EFFECTHAND12: case XI_SETIEM_EFFECTHAND13: case XI_SETIEM_EFFECTHAND14: case XI_SETIEM_EFFECTHAND15: case XI_SETIEM_EFFECTHAND16: case XI_SETIEM_EFFECTHAND17: case XI_SETIEM_EFFECTHAND18: case XI_SETIEM_EFFECTHAND19: case XI_SETIEM_EFFECTHAND20: case XI_SETIEM_EFFECTHAND21: case XI_SETIEM_EFFECTHAND22: case XI_SETIEM_EFFECTHAND23: case XI_GEN_ITEM_SETITEM101: case XI_GEN_ITEM_SETITEM102: case XI_GEN_ITEM_SETITEM103: case XI_GEN_ITEM_SETITEM104: case XI_GEN_ITEM_SETITEM105: case XI_GEN_ITEM_SETITEM106: case XI_GEN_ITEM_SETITEM107: case XI_GEN_ITEM_SETITEM108: case XI_GEN_ITEM_SETITEM109: case XI_GEN_ITEM_SETITEM1010: case XI_GEN_ITEM_SETITEM1011: case XI_GEN_ITEM_SETITEM1012: case XI_GEN_ITEM_SETITEM1013: case XI_GEN_ITEM_SETITEM1014: case XI_GEN_ITEM_SETITEM1015: #endif //__JOPS_GLOW
before
Code:
pObj = new CSfxPartsLinkShoulder(); break;
-> Database / Neuz / WorldServer
add
Code:
#define __JOPS_GLOW
add
Code:
#define APP_SETGLOW1 9999
at end of file add
Code:
#define WIDC_STATICCOL 1506 #define WIDC_STATICHAND 1507 #define WIDC_STATICHAND1 1508 #define WIDC_STATICHAND11 1509 #define WIDC_STATICHAND111 1510 #define WIDC_STATICHAND1111 1511 #define WIDC_STATICHAND11111 1512 #define WIDC_TEXTCOUNTCOL 1513 #define WIDC_TEXTCOUNTHAND 1514 #define WIDC_TEXTCOUNTHAND1 1515 #define WIDC_TEXTCOUNTHAND11 1516 #define WIDC_TEXTCOUNTHAND111 1517 #define WIDC_TEXTCOUNTHAND1111 1518 #define WIDC_TEXTCOUNTHAND11111 1519 #define WIDC_BUTTCOLRIGHT 1520 #define WIDC_BUTTCOLLEFT 1521 #define WIDC_BUTTHANDLEFT 1522 #define WIDC_BUTTHANDRIGHT 1523 #define WIDC_BUTTHANDLEFT1 1524 #define WIDC_BUTTHANDRIGHT1 1525 #define WIDC_BUTTHANDRIGHT11 1526 #define WIDC_BUTTHANDLEFT11 1527 #define WIDC_BUTTHANDRIGHT111 1528 #define WIDC_BUTTHANDLEFT111 1529 #define WIDC_BUTTHANDRIGHT1111 1530 #define WIDC_BUTTHANDLEFT1111 1531 #define WIDC_BUTTHANDRIGHT11111 1532 #define WIDC_BUTTHANDLEFT11111 1533 #define WIDC_BUTTAURAOK 1534
Code:
APP_SETGLOW1 "WndTile00.tga" 1 320 589 0x2410000 26
{
// Title String
IDS_RESDATA_INC_009139
}
{
// ToolTip
IDS_RESDATA_INC_009140
}
{
WTYPE_BUTTON WIDC_BUTTON1 "" 0 118 530 197 554 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009141
}
{
// ToolTip
IDS_RESDATA_INC_009142
}
WTYPE_STATIC WIDC_STATIC "WndEditTile200.tga" 1 8 8 294 27 0x220040 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009143
}
{
// ToolTip
IDS_RESDATA_INC_009144
}
WTYPE_STATIC WIDC_STATIC1 "" 0 18 34 64 53 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009145
}
{
// ToolTip
IDS_RESDATA_INC_009146
}
WTYPE_STATIC WIDC_STATIC2 "" 0 18 53 102 72 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009147
}
{
// ToolTip
IDS_RESDATA_INC_009148
}
WTYPE_STATIC WIDC_STATIC3 "" 0 18 72 102 91 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009149
}
{
// ToolTip
IDS_RESDATA_INC_009150
}
WTYPE_STATIC WIDC_STATIC4 "" 0 18 90 117 109 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009151
}
{
// ToolTip
IDS_RESDATA_INC_009152
}
WTYPE_STATIC WIDC_STATIC5 "" 0 18 110 96 129 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009153
}
{
// ToolTip
IDS_RESDATA_INC_009154
}
WTYPE_STATIC WIDC_STATIC6 "" 0 18 129 125 148 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009155
}
{
// ToolTip
IDS_RESDATA_INC_009156
}
WTYPE_STATIC WIDC_STATIC7 "" 0 18 148 122 167 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009157
}
{
// ToolTip
IDS_RESDATA_INC_009158
}
WTYPE_STATIC WIDC_STATIC8 "WndEditTile200.tga" 1 12 174 298 193 0x220050 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009159
}
{
// ToolTip
IDS_RESDATA_INC_009160
}
WTYPE_STATIC WIDC_STATIC11 "Inerset.tga" 0 60 202 259 507 0x220002 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009161
}
{
// ToolTip
IDS_RESDATA_INC_009162
}
WTYPE_BUTTON WIDC_BUTTHANDLEFT11111 "WndLeftArrow01.bmp" 0 102 478 121 500 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009161
}
{
// ToolTip
IDS_RESDATA_INC_009162
}
WTYPE_BUTTON WIDC_BUTTHANDRIGHT11111 "WndRightArrow01.bmp" 0 122 478 141 500 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009163
}
{
// ToolTip
IDS_RESDATA_INC_009164
}
WTYPE_BUTTON WIDC_BUTTHANDLEFT1111 "WndLeftArrow01.bmp" 0 182 478 201 500 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009165
}
{
// ToolTip
IDS_RESDATA_INC_009166
}
WTYPE_BUTTON WIDC_BUTTHANDRIGHT1111 "WndRightArrow01.bmp" 0 202 478 221 500 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009167
}
{
// ToolTip
IDS_RESDATA_INC_009168
}
WTYPE_BUTTON WIDC_BUTTCOLLEFT "WndLeftArrow01.bmp" 0 144 334 163 356 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009169
}
{
// ToolTip
IDS_RESDATA_INC_009170
}
WTYPE_BUTTON WIDC_BUTTCOLRIGHT "WndRightArrow01.bmp" 0 164 334 183 356 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009171
}
{
// ToolTip
IDS_RESDATA_INC_009172
}
WTYPE_BUTTON WIDC_BUTTHANDLEFT111 "WndLeftArrow01.bmp" 0 108 308 127 330 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009173
}
{
// ToolTip
IDS_RESDATA_INC_009174
}
WTYPE_BUTTON WIDC_BUTTHANDRIGHT111 "WndRightArrow01.bmp" 0 128 308 147 330 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009175
}
{
// ToolTip
IDS_RESDATA_INC_009176
}
WTYPE_BUTTON WIDC_BUTTHANDLEFT1 "WndLeftArrow01.bmp" 0 72 356 91 378 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009177
}
{
// ToolTip
IDS_RESDATA_INC_009178
}
WTYPE_BUTTON WIDC_BUTTHANDRIGHT1 "WndRightArrow01.bmp" 0 92 356 111 378 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009179
}
{
// ToolTip
IDS_RESDATA_INC_009180
}
WTYPE_BUTTON WIDC_BUTTHANDLEFT11 "WndLeftArrow01.bmp" 0 180 308 199 330 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009181
}
{
// ToolTip
IDS_RESDATA_INC_009182
}
WTYPE_BUTTON WIDC_BUTTHANDRIGHT11 "WndRightArrow01.bmp" 0 200 308 219 330 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009183
}
{
// ToolTip
IDS_RESDATA_INC_009184
}
WTYPE_BUTTON WIDC_BUTTHANDLEFT "WndLeftArrow01.bmp" 0 212 356 231 378 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009185
}
{
// ToolTip
IDS_RESDATA_INC_009186
}
WTYPE_BUTTON WIDC_BUTTHANDRIGHT "WndRightArrow01.bmp" 0 232 356 251 378 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009187
}
{
// ToolTip
IDS_RESDATA_INC_009188
}
WTYPE_STATIC WIDC_STATICCOL "" 0 62 34 295 53 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009191
}
{
// ToolTip
IDS_RESDATA_INC_009192
}
WTYPE_STATIC WIDC_STATICHAND111 "" 0 104 53 296 73 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009193
}
{
// ToolTip
IDS_RESDATA_INC_009194
}
WTYPE_STATIC WIDC_STATICHAND11 "" 0 87 72 294 91 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009195
}
{
// ToolTip
IDS_RESDATA_INC_009196
}
WTYPE_STATIC WIDC_STATICHAND1 "" 0 104 90 294 109 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009197
}
{
// ToolTip
IDS_RESDATA_INC_009198
}
WTYPE_STATIC WIDC_STATICHAND "" 0 96 110 296 129 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009199
}
{
// ToolTip
IDS_RESDATA_INC_009200
}
WTYPE_STATIC WIDC_STATICHAND11111 "" 0 115 129 294 148 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009201
}
{
// ToolTip
IDS_RESDATA_INC_009202
}
WTYPE_STATIC WIDC_STATICHAND1111 "" 0 106 148 296 167 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009203
}
{
// ToolTip
IDS_RESDATA_INC_009204
}
}
Code:
IDS_RESDATA_INC_009139 Glow change IDS_RESDATA_INC_009140 IDS_RESDATA_INC_009141 Ok IDS_RESDATA_INC_009142 IDS_RESDATA_INC_009143 IDS_RESDATA_INC_009144 IDS_RESDATA_INC_009145 Body: IDS_RESDATA_INC_009146 IDS_RESDATA_INC_009147 left arm: IDS_RESDATA_INC_009148 IDS_RESDATA_INC_009149 right arm: IDS_RESDATA_INC_009150 IDS_RESDATA_INC_009151 left hand: IDS_RESDATA_INC_009152 IDS_RESDATA_INC_009153 right hand: IDS_RESDATA_INC_009154 IDS_RESDATA_INC_009155 left leg: IDS_RESDATA_INC_009156 IDS_RESDATA_INC_009157 right leg: IDS_RESDATA_INC_009158 IDS_RESDATA_INC_009159 IDS_RESDATA_INC_009160 IDS_RESDATA_INC_009161 IDS_RESDATA_INC_009162 IDS_RESDATA_INC_009163 Button IDS_RESDATA_INC_009164 IDS_RESDATA_INC_009165 Button IDS_RESDATA_INC_009166 IDS_RESDATA_INC_009167 Button IDS_RESDATA_INC_009168 IDS_RESDATA_INC_009169 Button IDS_RESDATA_INC_009170 IDS_RESDATA_INC_009171 Button IDS_RESDATA_INC_009172 IDS_RESDATA_INC_009173 Button IDS_RESDATA_INC_009174 IDS_RESDATA_INC_009175 Button IDS_RESDATA_INC_009176 IDS_RESDATA_INC_009177 Button IDS_RESDATA_INC_009178 IDS_RESDATA_INC_009179 Button IDS_RESDATA_INC_009180 IDS_RESDATA_INC_009181 Button IDS_RESDATA_INC_009182 IDS_RESDATA_INC_009183 Button IDS_RESDATA_INC_009184 IDS_RESDATA_INC_009185 Button IDS_RESDATA_INC_009186 IDS_RESDATA_INC_009187 Button IDS_RESDATA_INC_009188 IDS_RESDATA_INC_009189 Button IDS_RESDATA_INC_009190 IDS_RESDATA_INC_009191 Static IDS_RESDATA_INC_009192 IDS_RESDATA_INC_009193 Static IDS_RESDATA_INC_009194 IDS_RESDATA_INC_009195 Static IDS_RESDATA_INC_009196 IDS_RESDATA_INC_009197 Static IDS_RESDATA_INC_009198 IDS_RESDATA_INC_009199 Static IDS_RESDATA_INC_009200 IDS_RESDATA_INC_009201 Static IDS_RESDATA_INC_009202 IDS_RESDATA_INC_009203 Static IDS_RESDATA_INC_009204
Code:
#define MMI_GLOW_CHANGE 800
Code:
#define TID_MMI_GLOW_CHANGE 7800
textClient.inc
Code:
TID_MMI_GLOW_CHANGE 0xff000000
{
"Glow Change"
}
Code:
AddMenu( MMI_GLOW_CHANGE );
Code:
#define XI_SETIEM_EFFECTHAND1 2701 #define XI_SETIEM_EFFECTHAND2 2702 #define XI_SETIEM_EFFECTHAND3 2703 #define XI_SETIEM_EFFECTHAND4 2704 #define XI_SETIEM_EFFECTHAND5 2705 #define XI_SETIEM_EFFECTHAND6 2706 #define XI_SETIEM_EFFECTHAND7 2707 #define XI_SETIEM_EFFECTHAND8 2708 #define XI_SETIEM_EFFECTHAND9 2709 #define XI_SETIEM_EFFECTHAND10 2710 #define XI_SETIEM_EFFECTHAND11 2711 #define XI_SETIEM_EFFECTHAND12 2712 #define XI_SETIEM_EFFECTHAND13 2713 #define XI_SETIEM_EFFECTHAND14 2714 #define XI_SETIEM_EFFECTHAND15 2715 #define XI_SETIEM_EFFECTHAND16 2716 #define XI_SETIEM_EFFECTHAND17 2717 #define XI_SETIEM_EFFECTHAND18 2718 #define XI_SETIEM_EFFECTHAND19 2719 #define XI_SETIEM_EFFECTHAND20 2720 #define XI_SETIEM_EFFECTHAND21 2721 #define XI_SETIEM_EFFECTHAND22 2722 #define XI_SETIEM_EFFECTHAND23 2723 #define XI_GEN_ITEM_SETITEM101 2724 #define XI_GEN_ITEM_SETITEM102 2725 #define XI_GEN_ITEM_SETITEM103 2726 #define XI_GEN_ITEM_SETITEM104 2727 #define XI_GEN_ITEM_SETITEM105 2728 #define XI_GEN_ITEM_SETITEM106 2729 #define XI_GEN_ITEM_SETITEM107 2730 #define XI_GEN_ITEM_SETITEM108 2731 #define XI_GEN_ITEM_SETITEM109 2732 #define XI_GEN_ITEM_SETITEM1010 2733 #define XI_GEN_ITEM_SETITEM1011 2734 #define XI_GEN_ITEM_SETITEM1012 2735 #define XI_GEN_ITEM_SETITEM1013 2736 #define XI_GEN_ITEM_SETITEM1014 2737 #define XI_GEN_ITEM_SETITEM1015 2738
Code:
"ffg_newhandglowred" XI_SETIEM_EFFECTHAND1 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowblue" XI_SETIEM_EFFECTHAND2 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowyellow" XI_SETIEM_EFFECTHAND3 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowgreen" XI_SETIEM_EFFECTHAND4 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowpurple" XI_SETIEM_EFFECTHAND5 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_leveleffecthandblack" XI_SETIEM_EFFECTHAND6 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowgold" XI_SETIEM_EFFECTHAND7 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowpink" XI_SETIEM_EFFECTHAND8 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_leveleffecthandrainbow" XI_SETIEM_EFFECTHAND9 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowsilver" XI_SETIEM_EFFECTHAND10 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandgloworange" XI_SETIEM_EFFECTHAND11 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_leveleffecthanddarkpurple" XI_SETIEM_EFFECTHAND12 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowlethal" XI_SETIEM_EFFECTHAND13 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowintensity" XI_SETIEM_EFFECTHAND14 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowdusk" XI_SETIEM_EFFECTHAND15 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowthunder" XI_SETIEM_EFFECTHAND16 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowmental" XI_SETIEM_EFFECTHAND17 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowvenom" XI_SETIEM_EFFECTHAND18 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowsnowflake" XI_SETIEM_EFFECTHAND19 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowchristmas" XI_SETIEM_EFFECTHAND20 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowpink" XI_SETIEM_EFFECTHAND21 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowinversion" XI_SETIEM_EFFECTHAND22 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowevilenergy" XI_SETIEM_EFFECTHAND23 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10red" XI_GEN_ITEM_SETITEM101 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10blue" XI_GEN_ITEM_SETITEM102 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10yellow" XI_GEN_ITEM_SETITEM103 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10green" XI_GEN_ITEM_SETITEM104 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10purple" XI_GEN_ITEM_SETITEM105 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10black" XI_GEN_ITEM_SETITEM106 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10orange" XI_GEN_ITEM_SETITEM107 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10pink" XI_GEN_ITEM_SETITEM108 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10rainbow" XI_GEN_ITEM_SETITEM109 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10sparklesilver" XI_GEN_ITEM_SETITEM1010 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10sparklegold" XI_GEN_ITEM_SETITEM1011 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10darkpurple" XI_GEN_ITEM_SETITEM1012 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10lethal" XI_GEN_ITEM_SETITEM1013 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10intensity" XI_GEN_ITEM_SETITEM1014 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10dusk" XI_GEN_ITEM_SETITEM1015 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Database.
Create new Table with :
Code:
USE [CHARACTER_01_DBF] GO /****** Object: Table [dbo].[GLOW_TBL] Script Date: 09/19/2015 16:20:04 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO SET ANSI_PADDING ON GO CREATE TABLE [dbo].[GLOW_TBL]( [idPlayer] [char](7) NULL, [iGlowArmLeft] [int] NULL, [iGlowArmRight] [int] NULL, [iGlowLegLeft] [int] NULL, [iGlowLegRight] [int] NULL, [iGlowBody] [int] NULL, [iGlowHandLeft] [int] NULL, [iGlowHandRight] [int] NULL ) ON [PRIMARY] GO SET ANSI_PADDING OFF GO
Code:
USE [CHARACTER_01_DBF] GO /****** Object: StoredProcedure [dbo].[uspGlow] Script Date: 09/19/2015 16:20:41 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE PROCEDURE [dbo].[uspGlow] @query char(2) = 'S1', @idPlayer char(7) = '0000001', @iGlowArmLeft int = '0', @iGlowArmRight int = '0', @iGlowLegLeft int = '0', @iGlowLegRight int = '0', @iGlowBody int = '0', @iGlowHandLeft int = '0', @iGlowHandRight int = '0' AS SET NOCOUNT ON SET XACT_ABORT ON IF @query = 'S1' BEGIN IF EXISTS( SELECT * FROM dbo.GLOW_TBL WHERE idPlayer = @idPlayer ) BEGIN UPDATE dbo.GLOW_TBL SET iGlowArmLeft = @iGlowArmLeft, iGlowArmRight = @iGlowArmRight, iGlowLegLeft = @iGlowLegLeft, iGlowLegRight = @iGlowLegRight, iGlowBody = @iGlowBody, iGlowHandLeft = @iGlowHandLeft, iGlowHandRight = @iGlowHandRight WHERE idPlayer = @idPlayer END ELSE BEGIN INSERT INTO dbo.GLOW_TBL( idPlayer, iGlowArmLeft, iGlowArmRight, iGlowLegLeft, iGlowLegRight, iGlowBody, iGlowHandLeft, iGlowHandRight ) VALUES( @idPlayer, @iGlowArmLeft, @iGlowArmRight, @iGlowLegLeft, @iGlowLegRight, @iGlowBody, @iGlowHandLeft, @iGlowHandRight ) END END ELSE IF @query = 'L1' BEGIN IF EXISTS( SELECT * FROM dbo.GLOW_TBL WHERE idPlayer = @idPlayer ) BEGIN SELECT * FROM dbo.GLOW_TBL WHERE idPlayer = @idPlayer END ELSE BEGIN INSERT INTO dbo.GLOW_TBL( idPlayer, iGlowArmLeft, iGlowArmRight, iGlowLegLeft, iGlowLegRight, iGlowBody, iGlowHandLeft, iGlowHandRight ) VALUES( @idPlayer, '0', '0', '0', '0', '0', '0', '0' ) END END -- Table SET ANSI_NULLS ON SET QUOTED_IDENTIFIER ON GO
In game :
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