I went and tested these calculations for expballs for the 5165 source.
I'll release them here.
Keep in mind that these are not perfect.
They are almost perfect.
Enjoy.
I'll release them here.
Keep in mind that these are not perfect.
They are almost perfect.
Enjoy.
Code:
public uint ExpBallExp
{
get
{
if (Level < 30)
return (uint)(15000 + Level * 430);
else if (Level < 50)
return (uint)(40000 + Level * 430);
else if (Level < 80)
return (uint)(30000 + Level * 500);
else if (Level < 80)
return (uint)(30000 + Level * 600);
else if (Level < 100)
return (uint)(30000 + Level * 700);
else if (Level < 110)
return (uint)(30000 + Level * 900);
else if (Level < 120)
return (uint)(30000 + Level * 1100);
else if (Level < 125)
return (uint)(30000 + Level * 1500);
else if (Level < 130)
return (uint)(30000 + Level * 1000);
else
return (uint)(30000 + Level * 1000);
}
}