how to change language in the game? for example from English into Russian?? help me please :rtfm:
copy-pastad from darkt.Quote:
ДЛЯ ТЕХ КТО НЕ ЗНАЕТ КАК ПОМЕНЯТЬ ЯЗЫК
1. Откройте файл "UserSettings.xml" Путь к фаилу C:\Users\ВАШЕ НАЗВАНИЕ PC\AppData\Roaming\Need for Speed World\Settings
2. Найдите линию <Language Type="string">EN</Language> [LINE: 595]
3. Замените EN на RU
4. Сохранить!
--------------ИНФА-------------
- EN - Английский
- PL - Польский
- DE - Немецкий
- FR - Французский
- RU - Русский
- PT - Португальский
- ES - Испанский
- TH - Тайский
- TR - Турецкий
Should mention, but you should also have the right version for the right client build...Quote:
If you dont have the russian language pack installed, it should crash the client.
If it isn't defaulting back to English... that is.
Likely asked more than once... but please direct me to a list of "all the patchfiles".Quote:
Changing languages is not a problem for me, since I own all the patchfiles from the game.
I.Hate.You. :p (Been looking at your progress log though.. even though it's kinda outdated now)Quote:
Changing languages is not a problem for me, since I own all the patchfiles from the game.
Patching the game from 0 with 10MB/s is awesome xD
I stopped updating it, even after I went through all the trouble to mod the Launcher and NFSW.exe to use with valid custom SSL certificates.Quote:
I.Hate.You. :p (Been looking at your progress log though.. even though it's kinda outdated now)
I have some server files from V4... but these are heavily outdated.Quote:
How far did you go back though? Just out of curiosity.
Would be nice to get CB1 as a base and work through whatever version 1 wants.
Did EA wipe the webspace already?Quote:
Few days after the server closed I took a peek at the patch system xml files. (after snooping through trace.log again for no reason) and got 403 errors for those pre-v5 patches.
I archived them somewhere, figured out some javascript code blocks.Quote:
add-on: Oh yeah.. btw, anyone has the html addresses for the earlier launcher pages?
(Before they switched to XML data for the ads or something like that)
I would keep the patch files until one can create custom patch files natively through an EXE (or Github/SVN, lol) even after the MP server goes up. So people can downgrade/upgrade to whatever version they want. (to say pull or experience whatever content they want)Quote:
I stopped updating it, even after I went through all the trouble to mod the Launcher and NFSW.exe to use with valid custom SSL certificates.
However, I can patch the game by using the NFSW launcher natively.
In other words, if I mod the patchfiles, I can mod the game for everyone.
I could even jailpatch the game to a specific server.
I'll preserve that stuff until a proper MP server goes up.
I have hope for a easier method to rip removed content then. XDQuote:
I have some server files from V4... but these are heavily outdated.
(Remember the Driverskills? Ramming + 150% Weight? )
I would have to edit every.single.one.of.them to have them work.
Gladly I have some old client around on a DVD...
[Only registered and activated users can see links. Click Here To Register...] [Only registered and activated users can see links. Click Here To Register...] [Only registered and activated users can see links. Click Here To Register...] on their CDN for some reason.Quote:
Did EA wipe the webspace already?
Also, V4 and V5 had different folder structures for the patchfiles.
Nice, it'll be fun to pull out the launcher pages for some nostalgia years down the road.Quote:
I archived them somewhere, figured out some javascript code blocks.
And EA hid Google analytics code into the Launcher IFrame, sunovabitches.