okay so ive been messing around because im fairly FAIL at modding and hacking, but i thought itd be fun to try and laugh at my fails anyways xD
so i went to the skilldb and changed a few things using the trains of thought:
that fireball's range and healing's range can be maxed to 999999 so why not some of the bolt spells like icebolt do tht. well i changed the range on icebolt to that and tested it. well it failed of course but i felt close when i saw that normally when your out fo range for a spell it says that under the targeting cursor, but mine kept the (in range) targeting cursor but wouldnt let me fire from so far away. so how do i fix that problem? or if its not really plausible to fix, id at least like to know WHY the problem occurs like tht.
the next thing i tried was adding extra stacks/charges to the skills, i tried this on defense and on icebolt. there was no logic to why it might work, i just thought heck i might discover something neat xD well it didnt work with defense at all when i set it to 3 charges possible. and for icebolt i set it to 7 charges, and it also didnt work. is there an explanation for that please?
also on a side note: im not sure what one can do with the information, but ill try and figure out which packet says to take mana for using a spell. maybe or possibly a different approach to godly mana by individually checking spells packets when u use them and (blocking?) the packets that say, "hey, take out 5 mana for r1 icebolt being used"
THANK YOU FOR THE REPLIES!!!! mew :3
so i went to the skilldb and changed a few things using the trains of thought:
that fireball's range and healing's range can be maxed to 999999 so why not some of the bolt spells like icebolt do tht. well i changed the range on icebolt to that and tested it. well it failed of course but i felt close when i saw that normally when your out fo range for a spell it says that under the targeting cursor, but mine kept the (in range) targeting cursor but wouldnt let me fire from so far away. so how do i fix that problem? or if its not really plausible to fix, id at least like to know WHY the problem occurs like tht.
the next thing i tried was adding extra stacks/charges to the skills, i tried this on defense and on icebolt. there was no logic to why it might work, i just thought heck i might discover something neat xD well it didnt work with defense at all when i set it to 3 charges possible. and for icebolt i set it to 7 charges, and it also didnt work. is there an explanation for that please?
also on a side note: im not sure what one can do with the information, but ill try and figure out which packet says to take mana for using a spell. maybe or possibly a different approach to godly mana by individually checking spells packets when u use them and (blocking?) the packets that say, "hey, take out 5 mana for r1 icebolt being used"
THANK YOU FOR THE REPLIES!!!! mew :3