where are the files that instances ?
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if $is_succeed > 0 SetPlayerVar( $team_headerID , 3804 , $is_succeed ) $player_time = GetPlayerVar( $team_headerID, 3761 ) BC( "screen", "player", $team_headerID, "You have entered Menoz's Instance." ) if $player_time != $today_time
Just looks like a varied version of DE shouldn't be all that hard to build just change the monsters, buffs, add some custom drops a few other little things like adding options to an npc to tele there. I don't quite get why people can't do things like this themselves.Quote:
I don't remember releasing those files. Or... did I ?
If I did, then they're out there somewhere. Probably on R-zone.
It's not difficult at all. This was built in a lazy manner as well, didn't even replace the Mobs being used into something else. Would have been way more 'neat' to use other mobs, or even custom ones.Quote:
Just looks like a varied version of DE shouldn't be all that hard to build just change the monsters, buffs, add some custom drops a few other little things like adding options to an npc to tele there. I don't quite get why people can't do things like this themselves.
More annoyed than surprised. I know my servers wernt great but I did them almost completely for the fun of it and to learn the coding. My only annoyance with BOI coding is adding new skills and classes being so damn time consuming while it isn't that hard when you figure out how it is done it is the most tedious of any of the coding for this game I have come across. I honestly want to make this game playable again to some degree and given my options building my own "expansion" seems a far more reasonable option than getting ahold of the archer files >.>Quote:
It's not difficult at all. This was built in a lazy manner as well, didn't even replace the Mobs being used into something else. Would have been way more 'neat' to use other mobs, or even custom ones.
Based on the development of BOI private servers, I don't understand why you're surprised.