"Eagle Eyes" POINTER

08/03/2015 16:10 NewbieOOB#1
Jo, wollte mal Fragen wie Eagle Eyes funktioniert. Kann das vielleicht mal jemand an einem Memoryauszug demonstrieren? (so wie im Thread für die Zoom pointer)

LG
08/03/2015 19:58 Napper12#2
Look at there
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There's an UDF with all pointer always updated ;)
08/03/2015 23:43 NewbieOOB#3
Ive downloaded both source codes but it doesnt work for me :(
Only the Akt 4 - Lvl Hack is working... The other functions are functionless or create errors. Are you sure that this pointers are still up-to-date?

regards
08/05/2015 20:32 k4r3r#4
Eagle Ayes = no-invisible?
08/06/2015 12:22 NewbieOOB#5
Correct.
08/06/2015 18:07 k4r3r#6
Open ASM, find "cl" string, go to its function (1 addy up), set RETN instead of PUSH EBP (\x55-> \xC3)... that's all :)
08/06/2015 20:43 NewbieOOB#7
Does it work only in a4 or overall? How 2 find the "cl" string? Ive got many many matches if i search for "cl" :(
08/06/2015 21:25 k4r3r#8
It works overall, cus "cl" packet is received each time, when somebody uses invisible skill.
Uhm, just open NostaleX module in asm, find all referenced strings and ctrl+f it. It should be between other nostale packets.
08/06/2015 21:30 *-OMG-*#9
Quote:
Originally Posted by NewbieOOB View Post
Does it work only in a4 or overall? How 2 find the "cl" string? Ive got many many matches if i search for "cl" :(
Code:
0052F111  |. 50             PUSH EAX                                 ; /Arg2
0052F112  |. 68 E4216200    PUSH nostalex.006221E4                   ; |Arg1 = 006221E4
0052F117  |. BA 7C035300    MOV EDX,nostalex.0053037C                ; |ASCII "cl"
0052F11C  |. 8BC3           MOV EAX,EBX                              ; |
0052F11E  |. E8 F16AFFFF    CALL nostalex.00525C14                   ; \nostalex.00525C14
08/06/2015 21:59 NewbieOOB#10
In the example of OMG:

replace "PUSH nostalex.006221E4" in line 2 with "ret"? So 0052F112 went to C3. right?
doesnt work for me q.q
08/06/2015 23:17 *-OMG-*#11
Quote:
Originally Posted by NewbieOOB View Post
In the example of OMG:

replace "PUSH nostalex.006221E4" in line 2 with "ret"? So 0052F112 went to C3. right?
doesnt work for me q.q
Stop ask and start studying: [Only registered and activated users can see links. Click Here To Register...] (we helped you more than what we should)
08/07/2015 19:10 NewbieOOB#12
Thank you for the lecture. But my english is not the best... So nevertheless i try it ;)

Best regards
08/07/2015 19:29 k4r3r#13
Good english (not best, but minimal good) is required to reversing ;f
08/07/2015 22:07 *-OMG-*#14
Quote:
Originally Posted by k4r3r View Post
Good english (not best, but minimal good) is required to reversing ;f
Yeah, english is everything on programming/reversing world.. It helps you to study (you don't find good documentations in other languages and it is right so), to comunicate, to understand ASM in some cases (JE as example.. Jump Equal) etc.. You don't need to be an english master, just be able to understand and write something that others can read. :rolleyes:
08/27/2015 13:43 NewbieOOB#15
Thanks a lot, guys. Ive founded the function and changed the memory to ret. So if someone on the map is visible and uses the unvisible skill, i still can see him. But there is an issue: if a unvisible player join the map, there is no way to see him. Even then he is visible again. I suppose it is the lost "back to visibly"-packet?

How i can fix this problem?