Dmap viewer

11/22/2009 12:53 ChingChong23#1
So i quickly whipped this up and was curious to see what else dmaps contained that could be of use, got bored and ClassicCO got the better half of me. This is somewhat useless but i'm sure someone will find it useful in a way.

Note: this might take awhile for your maps to load, as it's not hardware accelerated or multithreaded. Takes 2-3 seconds on my computer, most likely more on yours.

[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]

The colored picture was experimental, using the byte value after the boundary one, different colors represent different values, you can figure out what it all means. Download below (source & binary included)
11/22/2009 18:06 IAmHawtness#2
What the hell! I just made a program that read maps, I mean I made it like an hour ago, and I was thinking of releasing it. Guess I don't have to now :). That's a pretty amazing coincidence, lol.

(I like my colors better, though :p - [Only registered and activated users can see links. Click Here To Register...])

Yours is nice though, good work.
02/06/2010 23:24 TheHokage#3
THANK YOU SOO MUCH!!! IVE BEEN LOOKING FOR THIS!!

Anyways... how can i make it capable of chainging the values?
02/07/2010 04:04 Trigorio#4
Hahaha I was also about to make one xD, damn funny.
02/07/2010 07:28 SaM.ThE.MaN#5
wt does a d map do?
02/07/2010 07:44 I.M.Real#6
Quote:
Originally Posted by SaM.ThE.MaN View Post
wt does a d map do?
can be used to find valid or invalid co-ords among other thing
02/07/2010 12:49 Korvacs#7
Quote:
Originally Posted by SaM.ThE.MaN View Post
wt does a d map do?
It also informs the game engine which tiles to load, the height of floors so that people can jump up and down between some but not others, the sound to play when jumping on certain surfaces, where portals should be, all that jazz :)

Along with dmaps theres also scene files which are a similar layout just alot smaller, they are things like bridges and alike, so if you load the twin city dmap you will see that where theres supposed to be bridges they are just classed as impassable, the scene file is loaded aswell and is classed as passable. So priority wise scene files come first, if a scene file deems it to be passable then its passable, even if the dmap says its not.
02/07/2010 15:44 SaM.ThE.MaN#8
ah thanks korvacs i c i c
02/08/2010 22:52 TheHokage#9
This program is not usefull if we cant Edit the dmap! Can u make it capable of editing the dmaps?(dmaps does not decide where portals Are...)
02/08/2010 23:52 Korvacs#10
Quote:
Originally Posted by TheHokage View Post
This program is not usefull if we cant Edit the dmap! Can u make it capable of editing the dmaps?(dmaps does not decide where portals Are...)
Yes dmaps do. After the cordinate information there is also the portal information.
03/10/2010 00:47 sandolkakos#11
already have some Dmap Editor ?