Hi folks, I come from Dayz SA section, a similar game. I'm curious about the hacking status of this game, might try it some time later.
1) Anticheat. How is it? In Dayz SA they've gone as far as deploying a rootkit to protect memory and steal hacks. Is there anything like this in H1Z1? How fast are they detecting public stuff? In Dayz SA it's usually a few hours. Also, when banning, do they go as far as using HWID?
2) Client-Server architecture. How much does server trust client? In the beginning of Dayz SA it was insane, cheaters could even easily spawn items in-game. It's a bit better now, but still far from being perfect.
3) How often do you meet other cheaters? In Dayz SA after the rootkit there were a lot less people cheating.
1) Anticheat. How is it? In Dayz SA they've gone as far as deploying a rootkit to protect memory and steal hacks. Is there anything like this in H1Z1? How fast are they detecting public stuff? In Dayz SA it's usually a few hours. Also, when banning, do they go as far as using HWID?
2) Client-Server architecture. How much does server trust client? In the beginning of Dayz SA it was insane, cheaters could even easily spawn items in-game. It's a bit better now, but still far from being perfect.
3) How often do you meet other cheaters? In Dayz SA after the rootkit there were a lot less people cheating.