[Guide] Some Commonly Used Skill Params

07/03/2015 03:18 witchymoo#1
Hello

Today i'll share some commonly used skill params. This prolly very old and useless to you, but feel free to play with 'em as you like ;)

DESCPARAMVALUE 1VALUE 2VALUE 3VALUE 4
duration1685418593 -1875767296    
hp/mp recovery1751474540 1172810011728100
phy/mag dmg6582901 10001000  
critical25458 680  
phy/mag abs1868849522 151000 
phy/mag def1684366960 12564201040 
parry rate25970 01500  
attack rate26738 01500  
str1937011305 296960  
int1768846441 296960  
speed1752396901 500   
curse block1919246700 2514528010012 
curse treat1919246708 63500  
hp/mp reincarnation rate1769105251 10001000  
damage return1684891506503535150
lucky %181963249110   
alchemy probability %163449330120   
      
time service1667396966 1851946342   

A little explanation of values:
  • hp/mp recovery: VALUE 1, VALUE 3: amount of hp/mp, VALUE 2, VALUE 4: percentage
  • phy/mag dmg: VALUE 1, VALUE 2: percentage
  • phy/mag abs: VALUE 2: absorb percentage
  • phy/mag def: VALUE 1: phy def value, VALUE 2: mag def value
  • parry rate: VALUE 1: point, VALUE 2: percentage
  • attack rate: VALUE 1: point, VALUE 2: percentage
  • str: VALUE 1: point, VALUE 2: percentage
  • int: VALUE 1: point, VALUE 2: percentage
  • speed: VALUE 1: percentage
  • curse block: VALUE 2: probability percentage, VALUE 3: curse level
  • curse treat: VALUE 2: curse dmg point
  • hp/mp reincarnation: VALUE 1: hp percentage, VALUE 2: mp percentage
  • damage return: VALUE 2: phy dmg return probability percentage, VALUE 3: mag dmg return probability percentage, VALUE 4: range (150 = 15meters)
Some Notes:
  • Each skill must have all values marked in RED, even if it's a zero.
  • For "duration", it's in milliseconds, and -1875767296 means 30 days.
  • For STR and INT, you cannot have more than 32768, might mess up your stats, best highest value would be 29696.
  • "time service" usually used when the skill triggered from an item, or skill that you wanna add in _TimedJob table. If you wanna make an active clickable skill, you won't need time service values.
For example, if you make a skill line like this:
Code:
1	44126	1233	SKILL_BLABLABLA_01	xxx	SKILL_BLABLABLA	0	1	1	0	0	0	0	0	5000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	item\etc\skill_blablabla_icon.ddj	SN_SKILL_BLABLABLA	xxx	SN_SKILL_BLABLABLA_TT_DESC	xxx	0	0	3	1667396966	1851946342	1685418593	-1875767296	1751474540	11728	100	11728	100	1868849522	15	1000	0	1684366960	12564	20104	0	25970	0	1500	26738	0	1500	1752396901	500	1919246700	25145280	100	12	1769105251	1000	1000	6582901	1000	1000	25458	75	0	1937011305	29696	0	1768846441	29696	0	0	0	0	0	0
You will get this:
07/03/2015 03:23 denise456#2
thanks
07/04/2015 03:10 Bocc1337#3
thx
07/04/2015 07:24 Justin1337*#4
Nice guide witchy, thanks a lot.<3
07/04/2015 13:19 witchymoo#5
table updated, added a little explanation ;)
07/04/2015 16:48 where_love2003#6
something help
Quote:
Phy/Mag Dmg aps
Param6
6582901
Param7
100
Param8
100

Phy/Mag Dmg aps
Param9
1868849522
Param10
100
Param11
100

Parry Rate
Param12
25970
Param13
0
Param14
100

Attack Rate
Param15
26738
Param16
0
Param17
100

Alchemy succ rate
Param18
1819632491
Param19
100

Lucky rate
Param20
1634493301
Param21
100

STR
Param22
1937011305
Param23
100
Param24
0

INT
Param25
1768846441
Param26
100
Param27
0

HP
Param28
6844521
Param29
2100
Param30
0

MP
Param31
7172201
Param32
2100
Param33
0
07/10/2015 14:47 witchymoo#7
table updated, added lucky + alchemy probability
07/10/2015 23:22 thebigbody#8
Awesome and really helpful bu i think @Synx7 's one is better :D
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07/11/2015 01:47 Hamza FiGo#9
Thanks that really help.
07/18/2015 11:18 B1Q B0SS#10
wow thank you
07/29/2020 14:43 lapzmen6#11
can you give me your premium's files please?