Mustafa Unique / Model Conversion / Hexedit

06/18/2015 17:40 St0rmSRO#1
As many people know the new 3D models are incompatable with vsro without a .dll extension, however i stumbled upon a post from synx7 that said they could be made working by converting the .bms to .srobj then back again.

In the material field in the converter do i use mustafa.ddj, mustafa_01.ddj or both?

Also the .bmt need's to be editied by removing the "data size and _n texture paths"

How can i identify the data size? (see Screenshot below)

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Thanks in advance for any help!
06/19/2015 18:58 St0rmSRO#2
No-one? Pretty please!
07/02/2015 05:30 Anonymous-9238#3
I can't tell you what you would type in the material converter, I need a picture of the original .bms file to be able to answer you with that.

And about the _n files, just simply null it out (and no that does not mean deleting it) just use 00 on each hex field.