DMG Calculation

06/14/2015 23:45 szymek111#1
Hey ,
does anyone know how dmg calculation in nostale works ? Does anyone have full information how nostale calculates it ?
06/15/2015 09:18 aiimsh0ckz#2
Hey Dude,

well, afaik the damage (for player-accounts, not mobs) is calculated by:

(Without a SP: )
Base-DMG => Base-DMG-Range(1) + "Skills"(2) + (Weapon-Base-DMG-Range(3) * [1,0; 2,0](4)) + Attributes(5)
1 = Base damage of your char without any equipment / skills (ex: 216~265)
2 = There are those skills, which give you a perm. DMG-boost (ex: +15 base dmg)
3 = Base damage of your weapon based on R0+0 (ex: 350~370)
4 = Upgrade-Boost-Range (1,0 = Base-DMG (+0); 2,0 = Max-DMG (+10 / 200% boost)
5 = Attributes from your accessoires / weapons (ex: +10 dmg on weak monsters)

Elemental-DMG => Base-Elemental-DMG + Ghost-Attributes + Fairy-Boost
^ Nearly the same.

But for gods sake don't ask me how damage is calculated with SPs, Buffs etc in a PvP-Match

Greez,
aiimsh0ckz
06/15/2015 12:50 FI0w#3
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06/15/2015 18:22 *-OMG-*#4
In anycase, it is not the complete algorithm ;)
06/15/2015 18:50 ernilos#5
Quote:
Originally Posted by *-OMG-* View Post
In anycase, it is not the complete algorithm ;)
Yea, and without the source code of real server it's nearly impossible to replicate the algorithm with all the stuff (shells, weapons/armors options, sp points, buffs, etc...)
06/16/2015 23:19 Robin,249#6
[Only registered and activated users can see links. Click Here To Register...] ist es ziemlich gut beschrieben. Allerdings auf Deutsch.
06/30/2015 01:05 Umcasher:)#7
how exactly does softcrit work?