Hey Dude,
well, afaik the damage (for player-accounts, not mobs) is calculated by:
(Without a SP: )
Base-DMG => Base-DMG-Range(1) + "Skills"(2) + (Weapon-Base-DMG-Range(3) * [1,0; 2,0](4)) + Attributes(5)
1 = Base damage of your char without any equipment / skills (ex: 216~265)
2 = There are those skills, which give you a perm. DMG-boost (ex: +15 base dmg)
3 = Base damage of your weapon based on R0+0 (ex: 350~370)
4 = Upgrade-Boost-Range (1,0 = Base-DMG (+0); 2,0 = Max-DMG (+10 / 200% boost)
5 = Attributes from your accessoires / weapons (ex: +10 dmg on weak monsters)
Elemental-DMG => Base-Elemental-DMG + Ghost-Attributes + Fairy-Boost
^ Nearly the same.
But for gods sake don't ask me how damage is calculated with SPs, Buffs etc in a PvP-Match
Greez,
aiimsh0ckz