So, any of you noticed...
as soon as some areas got posted... they get fixed asap. So everyone asumes Arena.net is just awfully fast with fixing things aren't they? Well i got another approach on that. I've noticed many a two times an area had rightoues outstanding drops with a few purple and even the occasional gold items.
I then went to reset the area and retry the same kind of mobs again. And... again got good drops so i was basically about to say "well, yeah... here is your nice little farming spot". That was when i hit that area yet another time. Drops gradually decreased and no matter how often i tried... i got no drops of use anymore. Even the golddrops went down drastically.
So my assumption is, the game has some kind of auto nerfing. If it notices someone farming an area repeatedly... it is blocking loots. Now i can't prove it as it is just a thing i noticed. But i think this is kinda true. About every farming hint we got in these boards were only good for 3-4 runs and dropped a lot for a long while.
And that is another thing about this thing i noticed... if you leave the area alone for, let's say a week and then go back... you get great loot again. As for the famous riverside, the first time i killed the giants i got 5 runes. With a few more runs i managed to get 7 runes out of it... however in the following hours, even days nothing would drop anymore so i left it alone.
I came back a week later to show a friend of mine where they used to drop like mad.. we fought some and got 4 runes in a single mere run. Yet again, the following run dropped gradually.
So by discussin about wether there is such an auto-nerfing routine in progress or not... we might be able to learn how to control the farming in GuildWars.
I might be totally wrong about this... but i had others try it as well and everyone said that an awesome droparea got useless after a few runs.
What is your opinion on that?
as soon as some areas got posted... they get fixed asap. So everyone asumes Arena.net is just awfully fast with fixing things aren't they? Well i got another approach on that. I've noticed many a two times an area had rightoues outstanding drops with a few purple and even the occasional gold items.
I then went to reset the area and retry the same kind of mobs again. And... again got good drops so i was basically about to say "well, yeah... here is your nice little farming spot". That was when i hit that area yet another time. Drops gradually decreased and no matter how often i tried... i got no drops of use anymore. Even the golddrops went down drastically.
So my assumption is, the game has some kind of auto nerfing. If it notices someone farming an area repeatedly... it is blocking loots. Now i can't prove it as it is just a thing i noticed. But i think this is kinda true. About every farming hint we got in these boards were only good for 3-4 runs and dropped a lot for a long while.
And that is another thing about this thing i noticed... if you leave the area alone for, let's say a week and then go back... you get great loot again. As for the famous riverside, the first time i killed the giants i got 5 runes. With a few more runs i managed to get 7 runes out of it... however in the following hours, even days nothing would drop anymore so i left it alone.
I came back a week later to show a friend of mine where they used to drop like mad.. we fought some and got 4 runes in a single mere run. Yet again, the following run dropped gradually.
So by discussin about wether there is such an auto-nerfing routine in progress or not... we might be able to learn how to control the farming in GuildWars.
I might be totally wrong about this... but i had others try it as well and everyone said that an awesome droparea got useless after a few runs.
What is your opinion on that?