Dev: Custom Conquer Client

04/30/2015 21:03 { Angelius }#1
Content Removed.
I decided that this forum doesn't deserve or appreciate my work and I am not going to support it by releasing/maintaining my work and generating traffic for it.
04/30/2015 21:18 Best Coder 2014#2
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Edit:
Nevermind, it's fixed.
05/01/2015 23:43 { Angelius }#3
Quote:
Originally Posted by Best Coder 2014 View Post
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Edit:
Nevermind, it's fixed.
Yeah you must have clicked the video link like 2 minutes after I posted it lol.
05/02/2015 01:11 KraHen#4
Nice work, always happy to see people working with graphics. :)
05/02/2015 13:17 abdaboda#5
Acts of Arabs show their intelligence and say they are not as foreigners in this site. You are the best continued.

Egypt <3
05/02/2015 14:12 phize#6
Quote:
Originally Posted by abdaboda View Post
Acts of Arabs show their intelligence and say they are not as foreigners in this site. You are the best continued.

Egypt <3
You sure seem intelligent.
05/02/2015 16:46 pro4never#7
Looks good but would be nice to see it written in something designed for cross platform compatibility (web/facebook/mobile deployment would be pretty epic for any conquer project)


That being said I get that it's for personal use and conquer assets are convenient so that's more my old man grumblings rather than anything constructive.
05/02/2015 16:54 Best Coder 2014#8
Quote:
Originally Posted by pro4never View Post
Looks good but would be nice to see it written in something designed for cross platform compatibility (web/facebook/mobile deployment would be pretty epic for any conquer project)


That being said I get that it's for personal use and conquer assets are convenient so that's more my old man grumblings rather than anything constructive.
Last time I checked, C++ was pretty cross-platform friendly :o.
05/02/2015 18:22 KraHen#9
Quote:
Originally Posted by Best Coder 2014 View Post
Last time I checked, C++ was pretty cross-platform friendly :o.
IF he uses OpenGL, though even if he doesn't, switching the DX part isn't a big hussle if that area is hidden under some nice interfaces.
05/02/2015 19:14 Best Coder 2014#10
Quote:
Originally Posted by KraHen View Post
IF he uses OpenGL, though even if he doesn't, switching the DX part isn't a big hussle if that area is hidden under some nice interfaces.
Yeah, TQ uses DirectX on Windows; that didn't stop them from making an Android, iOS, and Mac version of CO.
05/02/2015 19:46 pro4never#11
Quote:
Originally Posted by Best Coder 2014 View Post
Yeah, TQ uses DirectX on Windows; that didn't stop them from making an Android, iOS, and Mac version of CO.
As I mentioned I skipped through it a bit. C++ is obviously a step up from C# in terms of cross platform. I wasn't aware it was easy to integrate into websites though. I'm probably just misinformed though as I've never done any real web dev (game or otherwise).


I did see he mentioned not using directx in the video though so that solves most of my questions :D
05/02/2015 21:57 turk55#12
If there are any plans with opengl and a web version, check this out: [Only registered and activated users can see links. Click Here To Register...]
05/03/2015 16:28 { Angelius }#13
Quote:
Originally Posted by pro4never View Post
I did see he mentioned not using directx in the video though so that solves most of my questions :D
I am using Directx except that I switched from 8 to 11.x, However the graphics engine itself is easy to replace whether I chose to make it cross-platform or windows only.

Up until this point everything graphics related exists in a dll called DX_CORE and that just makes it much easier to replace in the future so I am not really worried about it :P

I thought about using Opengl but to be honest I have -1 experience with it and that made Directx even more pleasant to work with.

Quote:
Originally Posted by turk55 View Post
If there are any plans with opengl and a web version, check this out: [Only registered and activated users can see links. Click Here To Register...]
Great stuff... I'll keep that in mind in case I change my mind about Directx :)
05/04/2015 13:30 InfamousNoone#14
Quote:
Originally Posted by pro4never View Post
As I mentioned I skipped through it a bit. C++ is obviously a step up from C# in terms of cross platform. I wasn't aware it was easy to integrate into websites though. I'm probably just misinformed though as I've never done any real web dev (game or otherwise).


I did see he mentioned not using directx in the video though so that solves most of my questions :D
I'm inclined to strongly disagree with this post. It's much easier to achieve cross platform with minimal with C# as opposed to the hoops you have to jump through with C++.
05/05/2015 00:13 pro4never#15
Quote:
Originally Posted by InfamousNoone View Post
I'm inclined to strongly disagree with this post. It's much easier to achieve cross platform with minimal with C# as opposed to the hoops you have to jump through with C++.
:rolleyes:

As said, I have literally 0 experience with cross platform/web deployment.