I want to make new unique of tombgeneral with new .ddj file.... how it will be?
04/15/2015 21:31magicanoo#4
Copy the same .bsr file, open with NOTEPAD and change the ddj name inside. Make new ddj files, but make sure that the length of the name of the ddj file remains the same, for example:
old name : tombgeneral.ddj -> new name : tombgenera2.ddj
JMXVRES 0109 3 J tombgeneral C ˺zQArA)Q@v~v~v~vvv $ prim\mtrl\mob\qinshi\tombgeneral.bmt ) prim\mtrl\mob\qinshi\tombgeneral_clon.bmt * prim\mtrl\mob\qinshi\tombgeneral_clon2.bmt * prim\mtrl\mob\qinshi\tombgeneral_clon3.bmt $ prim\mesh\mob\qinshi\tombgeneral.bms 7 prim\ani\mob\qinshi\tombgeneral\tombgeneral_stand01.ban8 prim\ani\mob\qinshi\tombgeneral\tombgeneral_attack03.ban4 prim\ani\mob\qinshi\tombgeneral\tombgeneral_walk.ban3 prim\ani\mob\qinshi\tombgeneral\tombgeneral_run.ban8 prim\ani\mob\qinshi\tombgeneral\tombgeneral_attack01.ban8 prim\ani\mob\qinshi\tombgeneral\tombgeneral_attack02.ban8 prim\ani\mob\qinshi\tombgeneral\tombgeneral_damage01.ban3 prim\ani\mob\qinshi\tombgeneral\tombgeneral_die.ban6 prim\ani\mob\qinshi\tombgeneral\tombgeneral_die_rm.ban4 prim\ani\mob\qinshi\tombgeneral\tombgeneral_down.ban7 prim\ani\mob\qinshi\tombgeneral\tombgeneral_down_rm.ban; prim\ani\mob\qinshi\tombgeneral\tombgeneral_down_damage.ban7 prim\ani\mob\qinshi\tombgeneral\tombgeneral_down_up.ban8 prim\ani\mob\qinshi\tombgeneral\tombgeneral_down_die.ban $ prim\skel\mob\qinshi\tombgeneral.bsk default default ? ? KB ? ? ? ? ? ? ? ? ? ? *B ? ? ? ? ? ?$ ? ?> ? ??
? ?@ ? ?A ? ?B
? ? ? ? * ? ? ambient ? 0 ) monster\eu\skill\skill_snake_body_big.efp Bip01 Spine default ? A B default & prim\snd\monster\wcm_hchen_moan1_a.wav voc_moan default ? A B default $ prim\snd\monster\wcm_hchen_die_a.wav voc_death # prim\snd\monster\wcm_hchen_thud.wavq snd_death > default ? A B default & prim\snd\monster\wcm_hchen_moan1_a.wav voc_moan @ default ? A B default & prim\snd\monster\wcm_hchen_moan1_a.wav voc_moan default ? A B default # prim\snd\player\batpoleamswing1.wav
snd_swing1 & prim\snd\monster\wcm_hchen_shout_a.wav
voc_shout1 default ? A B default # prim\snd\player\batpoleamswing1.wav
snd_swing1 & prim\snd\monster\wcm_hchen_shout_a.wav
voc_shout1 default ? A B default prim\snd\player\bataxeswing1.wav
snd_swing1 prim\snd\player\bataxeswing1.wav
snd_swing1 $ prim\snd\player\batpolearmswing2.wav
snd_swing2 default ? A B default prim\snd\player\bataxeswing1.wav
snd_swing1 prim\snd\player\bataxeswing1.wav
snd_swing1 # prim\snd\player\batpoleamswing2.wav
snd_swing2 default ? A B default prim\snd\player\bataxeswing1.wav
snd_swing1 prim\snd\player\bataxeswing1.wav
snd_swing1 # prim\snd\player\batpoleamswing2.wav
snd_swing2 default ? A B default prim\snd\player\bataxeswing1.wav
snd_swing1 prim\snd\player\bataxeswing1.wav
snd_swing1 # prim\snd\player\batpoleamswing2.wav
snd_swing2 default ? A B default # prim\snd\monster\wcm_hchen_walk.wav snd_walk1 # prim\snd\monster\wcm_hchen_walk.wav snd_walk1 default ? A B default # prim\snd\monster\wcm_hchen_walk.wav@ snd_run1 # prim\snd\monster\wcm_hchen_walk.wav snd_run1
What about if i want to add a new unique on this file with new .bmt file, like "prim\mtrl\mob\qinshi\tombgeneral_clon4.bmt" near .bmt lines!
Hey man ! How to reading / making new *.bsr files. =.=!
I already edit *.bsr files with Hex editor but client crashed :/
06/03/2018 02:32alkomnda20100#8
Quote:
Originally Posted by magicanoo
Copy the same .bsr file, open with NOTEPAD and change the ddj name inside. Make new ddj files, but make sure that the length of the name of the ddj file remains the same, for example:
old name : tombgeneral.ddj -> new name : tombgenera2.ddj