hello guys,
i'm using a script that detects buffs on my main and when something is missing i invite the warcryer and buff any buffs that are missing but unfortunatley sometimes i miss cov and this messes up my hunting.
i wanted to do a loop so that when the warcryer is invited she buffs cov but the leader waits for cov untill he kicks her...
how it is now:
How i think it should be:
in an ideal world this would go round and round until cov is buffed then kick out the wc and continue checking buffs like normal but this simply doesn't happen (seems to ignore the Jmp(cov) command.
Any ideas?
i'm using a script that detects buffs on my main and when something is missing i invite the warcryer and buff any buffs that are missing but unfortunatley sometimes i miss cov and this messes up my hunting.
i wanted to do a loop so that when the warcryer is invited she buffs cov but the leader waits for cov untill he kicks her...
how it is now:
Code:
!CharBuffs(DD,Chant of Victory[ID=1363])
{
RequestOutParty(BD)
RequestJoinParty(WC,0)
Delay(6000)
RequestOutParty(WC)
}
Code:
Lable(beginning)
!CharBuffs(DD,Chant of Victory[ID=1363])
{
RequestOutParty(BD)
RequestJoinParty(WC,0)
Lable(cov)
CharBuffs(DD,Chant of Victory[ID=1363])
{
RequestOutParty(WC)
Jmp(beginning)
}
Jmp(cov)
}
\\\...other buffs to check...///
Delay(500)
Jmp(beginning)
Any ideas?