Hey I just wonder how do you guys get these Flags IDs? :D Kinda like these :
Or if it's possible to change/get the effect of (f-taoist in strings effect) that named as Super Trojan's Lev120 Armor Effect. ! :D
So what do you think guys?! :)
Mr.Fang, Mr.pro4never, Mr.CptSky, Anyone else <3! :)
Thanks.
Code:
public class Flags
{
public const ulong
Normal = 0x0,
FlashingName = 0x1,
Poisoned = 0x2,
Invisible = 0x4,
XPList = 0x10,
Dead = 0x20,
TeamLeader = 0x40,
StarOfAccuracy = 0x80,
MagicShield = 0x100,
Stigma = 0x200,
Ghost = 0x400,
FadeAway = 0x800,
RedName = 0x4000,
BlackName = 0x8000,
ReflectMelee = 0x20000,
Superman = 0x40000,
Ball = 0x80000,
Ball2 = 0x100000,
Invisibility = 0x400000,
Cyclone = 0x800000,
Dodge = 0x4000000,
Fly = 0x8000000,
Intensify = 0x10000000,
CastPray = 0x40000000,
Praying = 0x80000000,
HeavenBlessing = 0x200000000,
TopGuildLeader = 0x400000000,
TopDeputyLeader = 0x800000000,
MonthlyPKChampion = 0x1000000000,
WeeklyPKChampion = 0x2000000000,
TopWarrior = 0x4000000000,
TopTrojan = 0x8000000000,
TopArcher = 0x10000000000,
TopWaterTaoist = 0x20000000000,
TopFireTaoist = 0x40000000000,
DefensiveStance = 1UL << (ushort)125,
TopNinja = 0x80000000000,
ShurikenVortex = 0x400000000000,
FatalStrike = 0x800000000000,
Flashy = 0x1000000000000,
Ride = 0x4000000000000,
TopSpouse = 1UL << 51,
OrangeSparkles = 1UL << 52,
PurpleSparkles = 1UL << 53,
Frightened = 1UL << 54,
SpeedIncreased = 1UL << 55,
MoveSpeedRecovered = 1UL << 56,
DivineShield = 1UL << 57,
Dizzy = 1UL << 58,
Cursed = 1UL << 32,
ShockDaze = 1UL << 58,
Freeze = 1UL << 59,
Confused = 1UL << 60;
}
So what do you think guys?! :)
Mr.Fang, Mr.pro4never, Mr.CptSky, Anyone else <3! :)
Thanks.