Attack packets!!

02/15/2005 20:58 kurf#1
Was wondering if anyone knows if when attacking does the info process
on Server or Client side first?

If on Client; is it possible/plausible to create an app that watches
all attacks and creates a pool of attck rating and dmg etc. done with current
Items worn etc... and use the best rating out of the collective;
To form a packet to send to Server so you always get max attack and dmg done??

If not could someone please explain the process better to me so I can understand
why not?

TIA;

kurzfassung---
edit:---
I mean it obviously needs to first process on Client I would immagine!
So this should work; looking for advice here though TY!
02/21/2005 00:48 kurf#2
Bump!

Does anyone understand what I'm talking about?
02/24/2005 11:04 tester#3
I think you send packets to the server with a target, and the server calculates the attack until target is dead or u move
02/24/2005 15:57 NoName#4
Quote:
Originally posted by tester@Feb 24 2005, 11:04
I think you send packets to the server with a target, and the server calculates the attack until target is dead or u move
true
02/25/2005 02:18 kurf#5
Well the designers obviously have experienced lots of exploitability in the past!
They really know how to cover their glutius maximus.
03/17/2005 19:46 DarkLady#6
no they don't.... they don't even know how to encrypt properly :?
06/17/2005 19:11 Eldix#7
Yea, their encryption is pretty simple. I only know the basics of hex and I understand most of it. It's like they set a kid in front of the comp to write half of the stuff.
06/19/2005 04:23 behelit#8
lol if you've seen encryption in other games you wouldnt say this encryption is simple..
this ones much more pain in the ass then those simple xor ones

with atk packets you can only hit if you are 2 spaces from the target
and you cant send any faster then normal
06/19/2005 06:51 Eldix#9
True, the encryption in some other games is mch more simple, but the one for CO is still pretty simple.