CS Pets Effekte geben?

01/26/2015 21:44 Ryunat#1
Ich habe gerade mal versucht einem CS Pet Str +10 zu geben, ist auch soweit kein Problem, wird alles Ingame angezeigt (wenn man auf das Pet mit der Maus geht).

Aber es hat unter (H) keinerlei einfluss.
Hab auch schon im Source geguckt und bis jetzt nichts gefunden.

Da ja hier einige sind deren Server solche Pets mit Stats haben wende ich mich mal an euch =)
01/26/2015 21:48 Mognakor#2
Ich würde es mal mit Buffpets versuchen da die soweit ich weiß einen Buff in der CS-Buff Leiste hinzufügen was normale Pets ja nicht machen. Könnte sein dass es daher mit Buffpets funktionert, der logische Schritt währe dann einen Weg zu suchen wie auch normale Pets einen Buff plazieren.
01/26/2015 21:52 Ryunat#3
Quote:
Originally Posted by Mognakor View Post
Ich würde es mal mit Buffpets versuchen da die soweit ich weiß einen Buff in der CS-Buff Leiste hinzufügen was normale Pets ja nicht machen. Könnte sein dass es daher mit Buffpets funktionert, der logische Schritt währe dann einen Weg zu suchen wie auch normale Pets einen Buff plazieren.
Habs ja mit Buff Pet probiert, hier mal mein propItem.txt Eintrag =)

Code:
14	II_PET_MOCOMOCI	IDS_PROPITEM_TXT_012180	1	1	IK1_GENERAL	IK2_GENERAL	IK3_PET	=	1	1	=	5000	=	=	=	=	=	=	=	0	=	=	1	=	=	=	1	=	MI_PET_MOCOMOCI	350	=	_NONE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	DST_EXPERIENCE	DST_STAT_ALLUP	DST_SPEED	15	5	10	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	WUI_NOW	=	=	PET_VIS	=	=	=	=	=	=	0	0	0	0	0	1	=	=	=	=	=	=	=	=	=	=	=	=	=	=	SND_ITEM_GNEATFOOD	=	"""Itm_Mokomochi.dds"""	0	""""""	IDS_PROPITEM_TXT_012181
01/26/2015 22:05 Harvey'#4
Quote:
Originally Posted by Ryunat View Post
Habs ja mit Buff Pet probiert, hier mal mein propItem.txt Eintrag =)

Code:
14	II_PET_MOCOMOCI	IDS_PROPITEM_TXT_012180	1	1	IK1_GENERAL	IK2_GENERAL	IK3_PET	=	1	1	=	5000	=	=	=	=	=	=	=	0	=	=	1	=	=	=	1	=	MI_PET_MOCOMOCI	350	=	_NONE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	DST_EXPERIENCE	DST_STAT_ALLUP	DST_SPEED	15	5	10	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	WUI_NOW	=	=	PET_VIS	=	=	=	=	=	=	0	0	0	0	0	1	=	=	=	=	=	=	=	=	=	=	=	=	=	=	SND_ITEM_GNEATFOOD	=	"""Itm_Mokomochi.dds"""	0	""""""	IDS_PROPITEM_TXT_012181

Hier ein code von mir und vergleich mal :)
SpecItem;
Code:
17	II_PET_PHILIZARD	IDS_PROPITEM_TXT_017096	1	1	IK1_GENERAL	IK2_GENERAL	IK3_PET	=	1	1	=	5000	=	=	=	=	=	=	=	0	=	=	1	=	=	=	1	=	MI_PET_PHILIZARD	350	=	_NONE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	DST_STAT_ALLUP	DST_SPEED	=	15	10	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	WUI_NOW	=	=	PET_VIS	=	=	=	=	=	=	0	0	0	0	0	1	=	=	=	=	=	=	=	=	=	=	=	=	1	=	SND_ITEM_GNEATFOOD	=	"""Itm_PetPhiLizard.dds"""	0	""""""	IDS_PROPITEM_TXT_017097 1	300	0	0	1	0	0	0	1	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0
PropMover:
Code:
MI_PET_PHILIZARD	IDS_PROPMOVER_TXT_002406	AII_PET	15	20	39	33	24	20	=	BELLI_PEACEFUL	=	1	=	=	RANK_LOW	0	=	1	=	1	1	=	=	=	=	=	=	=	=	=	=	=	1000	4000	2297	100	19	130	0	=	1	1	=	0.1	=	0	=	=	=	13	0	0	0.3	-0.3	0	30	=	=	=	=	13	0	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL 	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002407
01/26/2015 22:08 Ryunat#5
Quote:
Originally Posted by Mrx_Malibu View Post



Hier ein code von mir und vergleich mal :)
SpecItem;
Code:
17	II_PET_PHILIZARD	IDS_PROPITEM_TXT_017096	1	1	IK1_GENERAL	IK2_GENERAL	IK3_PET	=	1	1	=	5000	=	=	=	=	=	=	=	0	=	=	1	=	=	=	1	=	MI_PET_PHILIZARD	350	=	_NONE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	DST_STAT_ALLUP	DST_SPEED	=	15	10	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	WUI_NOW	=	=	PET_VIS	=	=	=	=	=	=	0	0	0	0	0	1	=	=	=	=	=	=	=	=	=	=	=	=	1	=	SND_ITEM_GNEATFOOD	=	"""Itm_PetPhiLizard.dds"""	0	""""""	IDS_PROPITEM_TXT_017097 1	300	0	0	1	0	0	0	1	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0
PropMover:
Code:
MI_PET_PHILIZARD	IDS_PROPMOVER_TXT_002406	AII_PET	15	20	39	33	24	20	=	BELLI_PEACEFUL	=	1	=	=	RANK_LOW	0	=	1	=	1	1	=	=	=	=	=	=	=	=	=	=	=	1000	4000	2297	100	19	130	0	=	1	1	=	0.1	=	0	=	=	=	13	0	0	0.3	-0.3	0	30	=	=	=	=	13	0	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL 	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002407
Danke für die "Hilfe" aber wenn du gelesen hast benutze ich die propItem und nicht die specItem :p

Achja und die propMover spielt soviel ich weiß überhaupt keine Rolle!

Wenn es an Resource legen würde würde ich ja nicht Ingame die Stats (wenn man mit der Maus oben auf den "Buff" geht) angezeigt bekommen.

Ich denke halt es liegt daran das bei Buff Pets wohl das nicht berüksichtigt wird (Source mäßig).
01/26/2015 22:44 Kiseku#6
Das ist n System in der GoW Source glaube das heißt __EATPET_STATS die effekte gibst du dann wie bei den waffen