Example: I want to respawn in different place on the some map. What resources I have to edit and how?
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hm... what program I have to use to edit .scn files?
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Have fun with editing them. You need to read and edit them with a hex editor.
And for the old maps where are no spawn scn files available, the spawn positions are almost at the beginning. Have fun.
Just google "Hex Editor" and you'll find enough programs.Quote:
hm... what program I have to use to edit .scn files?
Yes.Quote:
hm... what program I have to use to edit .scn files?
And what is exactly .scn format? Is there any way to extract mesh from this format and convert to .xmf or another?
scn id a model file that contains~20-100? filesQuote:
hm... what program I have to use to edit .scn files?
And what is exactly .scn format? Is there any way to extract mesh from this format and convert to .xmf or another?
Nope, it's an object based file format. Everything can be in one file. For example a whole map can have only 1 SCN file. But the devs are able to split it in multiple files. Like they did with new maps for spawn, oct and the main shits.Quote:
scn id a model file that contains~20-100? files
Is there any way to edit .scn of galleon map to unblock blocked places?Quote:
Nope, it's an object based file format. Everything can be in one file. For example a whole map can have only 1 SCN file. But the devs are able to split it in multiple files. Like they did with new maps for spawn, oct and the main shits.
Just export the SCN File to 3D file format for your favourite 3D modelling software and you can change everything. But the SCN format is shit so hf developing an extractor and importer.Quote:
Is there any way to edit .scn of galleon map to unblock blocked places?