Text Level

01/23/2015 13:23 1stAntonio#1
Hello epvp,
I have text level with [ ] [Only registered and activated users can see links. Click Here To Register...]

How i can to do without [ ] / Only LV
01/23/2015 14:40 DEMONKING.#2
basicly...
make the text like this :

Quote:
import player
lev = player.LEVEL()

self.tex = ui.TextLine()
self.tex.SetPosition(500, 500)
self.tex.SetParent(self)
self.tex.SetOutline()
self.tex.SetText(lev)
self.tex.Show()
don't forget to change the position
it's better to add this in game.py :)
mfg
01/23/2015 15:16 1stAntonio#3
in my game.py no content with level!
01/23/2015 16:29 Nick#4
It seems that your binary is modified. Normally, this is defined in InstanceBaseEffect.cpp from the source code.
Code:
void CInstanceBase::UpdateTextTailLevel(DWORD level)
{
	//static D3DXCOLOR s_kLevelColor = D3DXCOLOR(119.0f/255.0f, 246.0f/255.0f, 168.0f/255.0f, 1.0f);
	static D3DXCOLOR s_kLevelColor = D3DXCOLOR(152.0f/255.0f, 255.0f/255.0f, 51.0f/255.0f, 1.0f);

	char szText[256];
	sprintf(szText, "Lv %d", level);
	CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor);
}
You can't undo this without the associated source code or knowledge in Assembler.

Greetings
01/23/2015 16:38 1stAntonio#5
Quote:
Originally Posted by .JayZoN View Post
It seems that your binary is modified. Normally, this is defined in InstanceBaseEffect.cpp from the source code.
Code:
void CInstanceBase::UpdateTextTailLevel(DWORD level)
{
	//static D3DXCOLOR s_kLevelColor = D3DXCOLOR(119.0f/255.0f, 246.0f/255.0f, 168.0f/255.0f, 1.0f);
	static D3DXCOLOR s_kLevelColor = D3DXCOLOR(152.0f/255.0f, 255.0f/255.0f, 51.0f/255.0f, 1.0f);

	char szText[256];
	sprintf(szText, "Lv %d", level);
	CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor);
}
You can't undo this without the associated source code or knowledge in Assembler.

Greetings
Where i can find it man

Problem decided