The Most dreaded of all 8 character Templates.. The priest... After many hours of review I decided to go with "shadow" as a base since not only are the Priest's heals in WOW already more then adequate, but people in WOW can use pot's(potions) unlike a few other MMORPG's. So here it is below, but if you want my advice, the Priest class is the last to take into PvP unless a group needs a healer...
Discipline Talents (18 points)
Holy Talents (0 points)
None
Shadow Talents (33 points)
Discipline Talents (18 points)
Quote:
Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%. This was a "waste" as only to get the next skills.
Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds. This will probably get nerfed in a future patch, being able to shield yourself every 15 seconds is a little much... I am a Priest not a Pally.
Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%. Awesome Talent here, gives you those extra hits that you will need in PvP.
Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%. This one is O.K., but I really just took it to get Improved Inner Fire.
Improved Inner Fire - 3/3 points
Increases the effects of your Inner Fire spell by 45%. A huge increase for only 3 Talent points.
Holy Talents (0 points)
None
Shadow Talents (33 points)
I almost want to apologize for this Talent build, but I still cannot find a use in endgame PvP for a priest besides healing, but then again that is why they are a "Priest" right?Quote:
Spirit Tap - 5/5 points
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target. For the duration, your Mana may regenerate at a 50% rate while casting. Lasts 15 seconds. This is almost a 100% must have for any Priest regardless of spec, helps out tremendously in PvE as well.
Blackout - 5/5 points
Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds. A little % chance to stun never hurt anyone, well not the caster anyway.
Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds. Free damage add here.
Improved Psychic Scream - 2/2 points
Reduces the cooldown of your Psychic Scream ability by 4 seconds. This is a "runaway" Talent, although not too useful in PvP, but then again we are facing the "Alliance Zergs" :) LOL I feel a flame coming on, and its not in my spellbook :)
Improved Mind Blast - 4/5 points
Reduces the cooldown of your Mind Blast spell by 2 seconds. Hey I had to put 4 points somewhere...
Shadow Reach - 3/3 points
Increases the range of your Shadow damage spells by 20%. As mentioned in my other Templates extending the reach of your spells or abilities is a "must have" in endgame PvP.
Shadow Weaving - 5/5 points
Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 seconds. Stacks up to 5 times.
Silence - 1/1 point
Silence the target, preventing them from casting spells for 5 seconds. This one skill is a full 25% of the reason I went with shadow, shut them damn magi up :)
Darkness - 5/5 points
Increases your Shadow spell damage by 10%. Took this for Shadowform.
Shadowform - 1/1 point
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may only cast Shadow and Discipline spells while in this form. This really wont be used too much in group PvP as no healing ability while in Shadowform, however for 1 point who is going to complain.