TQ Database Structure

10/16/2009 09:57 ChingChong23#1
INSERT INTO `cq_generator` VALUES ('6102', '1075', '0493', '0563', '0021', '0038', '0015', '0001', '0010', '0011', '0000', '0000', '0000', '0000');

index0 = spawnUID
index 1 = mapID
index 2 = X
index 3 = Y
index 4 = (not 100%, but i think it's X spawn radius)
index 5 = (not 100%, but i think it's Y spawn radius)
index 6 = amount to spawn?
index 7 = ?
index 8 = ?
index 9 = respawn time
index 10 = ?
index 11 = ?
index 12 = ?
index 13 = ?

that's an example of the spawn in Ape city, map 2, just next to the bridge in the middle. (map 1075). if anyone has anymore information on this, would be great thanks.
10/16/2009 10:18 ChingChong23#2
bump