Hello,
I read that i should using shEditor3d From Castor, to convert armor and weapon to put the model to the good format.
But i got problem with that because it doesnt do what i should to get xD
so How to convert the model to the right format ?
from 0x600 to 0x500
and if possible in using mass files.
Thank You :mofo:
:handsdown:EDIT :
Thanks Castor to implement in his Tool the possibility to change that. Just use the menu bar TOOLS --> SELECT --> CHARACTER 3D FILE episo 4 / 40 bytes per vertex :bandit:
Great ^^
But i got problem with that because it doesnt do what i should to get xD
so How to convert the model to the right format ?
from 0x600 to 0x500
and if possible in using mass files.
Thank You :mofo:
:handsdown:EDIT :
Thanks Castor to implement in his Tool the possibility to change that. Just use the menu bar TOOLS --> SELECT --> CHARACTER 3D FILE episo 4 / 40 bytes per vertex :bandit:
Great ^^