[Release]Inventory Safebox [C++ && Python]

11/17/2014 22:27 Azrog#1
#closerequest
11/17/2014 22:50 ~HackerHDx~#2
Nice Thanks
11/18/2014 00:01 MrLibya#3
Nice , Thx
11/18/2014 07:19 Alergix2#4
Danke dafür :3
11/18/2014 08:32 .iRyan#5
Sieht ganz cool aus. :)
11/18/2014 09:04 Lefloyd#6
Well, I don't really like the way that YMIR goes - to send a packet to the server that just sends a packet back with no information. You could just call the function of the interfaceModule "AskSafeboxPassword" and remove the check to be near of the safebox npc (which you've already done) so it will be faster and without unnecessary packets. For this you've to give the uiInventory a handle to the interfaceModule (just create a variable in the uiInventory called "self.interface" and refer this to the "self" variable in the interfaceModule after the interface creates the inventory) and call the "self.interface.AskSafeboxPassword()" function. This way that you told does work but it's not very nice..
Anyways, thanks for the release.

Kind Regards
11/18/2014 15:42 www.Alesta2.de | Bizeps#7
copy&paste from m2dev i saw this system first on m2dev
11/18/2014 17:12 Azrog#8
Yes, my post.
11/23/2014 13:11 al3na66#9
Good think , its funny for no mor quest and move to NPC
But if i want to make another think there how to make that?
11/23/2014 20:43 #'Xeron#10
Can you release it again without C++?

- #'Xeron
11/24/2014 16:32 xGr33n#11
Quote:
Originally Posted by #'Xeron View Post
Can you release it again without C++?

- #'Xeron
Client-Quest-Kommunikation, Button->ClickQuestBUtton->Quest->game.open_safebox()
gl
11/24/2014 17:23 Nick#12
Quote:
Originally Posted by xGr33n View Post
Client-Quest-Kommunikation, Button->ClickQuestBUtton->Quest->game.open_safebox()
gl
^
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Da dasselbe bereits mit dem Itemshop vorimplementiert ist, bietet C++ wohl die bessere und sowieso elegantere Lösung, halte die C2Q-Kommunikation jedoch hier auch nicht für unangebracht.
12/21/2014 19:33 Azrog#13
#update
12/21/2014 21:05 Kyuso /..#14
Looks nice thanks.

- Hausmeister Hardy