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Originally Posted by mipez³
Just for starters, your monitor divides fps to a stable rate, aka "Input/Output Synchronization". Basically using limiters at the right ratio, will reduce tearing and frame jumping to a minimum, enduser standard since 2005 btw.
Please don't confuse this with VSync, even FSync and GSync suck pretty much.
Oh and btw, S4 jumps between 62 and 63 (activated bullshit limiter ofc).
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I'll give you that one then, I haven't done research on "Input/Output Synchronization" so I really can't comment on that one. My Vsnyc is off so it is kinda weird that Pentavision would code the client to be limit on 60 FPS regardless if it's on or off. But yes I do see those constent jumps, most I have seen was 64.
[quote]And last one would be that S4 simply dumps all kind of shit to your RAM, ripping shit off the loading routine gets you some perfomance spikes, but srsly, you'd have to use a fucking low end system to use this properly. Effects aren't much of a performance impact. [quote]
RAM doesn't really affect performance that much, in my personal opinion anyways. As long as you have 4GB you're fine since it's a 32 bit game. Looking at my task manager it's around 1,000,000k of Memory. Which is normal now a days.
We could possibly Trim the RAM with a C++ function but I'm not sure how that would affect the performance in this game.
As for "Effects aren't much of a performance impact. " It does on my side.
Here's me playing S4 League on the newest map, an outside territory
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Meanwhile in an indoor map.
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It's only decreasing because of that effect going on. If you move the camera away from the object it goes back up easily.
Quote:
And just to prevent you from twisting my words again:
60 fps
72 fps
75 fps
90 fps
96 fps
120 fps
144 fps
Try these at regular games without fps limit and see the magic. And don't use Fraps or whatever recording prog to count frames, they're slow.
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I already do, and I still don't really see a differences. I'm trying to compare this FPS speed (I know you can't tell just by looking at images, I apologize for that.) with those new 120hz TVs I saw at Sam's club that was playing Toy Story, a 1995 movie in 120FPS in blu ray. At least I think it's 120FPS, whatever it is the movie is so much much faster then what I'm seeing right now.
Edit: Top left is not a Recording Program, it is build into the client if you enable a part of a debug function.