vack&nonaggro question

10/12/2009 16:02 myty#1
well i use my vack and nin agro....and when i lure like 20+ monster after i atack them a while some of the monsters dissapear....i was like WTF?....what may be the probblem? the monster are with speed(higher than normal)
10/12/2009 16:09 roflmaopmp#2
Same.. But it's just my computer. I used them on another computer and they work fine. :)
10/12/2009 16:12 myty#3
Quote:
Originally Posted by roflmaopmp View Post
Same.. But it's just my computer. I used them on another computer and they work fine. :)
so the computer is the problem?
10/12/2009 17:29 ProgMata#4
try use hack on laptop?
one idea, if u use laptop use this speed in non agro
mov [esi+00000070], 41000000 // speed mob
10/12/2009 18:00 Vaidas B#5
Dude, there is no difference, it might be in the script, if there are more mobs then ur script lets u, they either disapear or dont folow at all.
10/12/2009 18:09 mirkopergola#6
how can i change number of mob that follow me????
10/12/2009 18:13 Vaidas B#7
what script are u using?
10/12/2009 18:19 mirkopergola#8
for vac....

[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

0045C1CD:
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
mov [eax+10],00000064//DwExploreStandDelay eax+10
mov [eax+14],00000064//DwExploreMoveDelay eax+14
mov [eax+18],00000064//DwStandDelay eax+18
mov [eax+1C],00000064//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


mov edx,99 // number spawn
mov [eax+8c],edx

mov edx,00 // time delay spawn
mov [eax+90],edx

mov edx,99 // # follow monster
mov [eax+3C],edx

//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere


[DISABLE]
dealloc(newmem)
0045C1CD:
mov edx,[eax+1c]
mov [ecx+20],edx


for no aggro

[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)

0053D16A:
jmp newmem
nop
nop
returnhere:

newmem:

originalcode:
movzx eax,word ptr [esi+00000154]

//mov eax,01
//mov word ptr [esi+00000156],ax
mov [esi+00000070], 41000000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000174],00 // malee attack range = 0
mov byte ptr [esi+00000244],00 // magic attack range = 0
mov [esi+00000240],0000000 //other attack range = 0
mov [esi+0000023c],0000000 //other attack range = 0
mov [esi+00000238],0000000 //other attack range = 0
mov eax,03
mov word ptr [esi+00000154],ax

exit:
jmp returnhere


[DISABLE]
dealloc(newmem)

0053D16A:
movzx eax,word ptr [esi+00000154]
10/12/2009 18:26 ProgMata#9
mov edx,99 // # follow monster
10/12/2009 18:33 mirkopergola#10
thanks a lot
10/12/2009 18:42 ~Kakkarot~#11
its not recommended that you go over 99 limit, it might cause you to DC