If you're like me and many other people that play Aion, you notice that there is some pretty serious lag & rubber banding at times.
A friend and I, while writing the base stage for our proxy bot, came to realize something.
Just to test out the socket system, I logged into Aion via proxy(which was just acting to catch all incoming data via a local socket, then forward it onto the Aion servers) and figured I would get stuck at the server select screen because all I did was connect to the auth server IP.
Well, it appears that didn't happen.
Why?
Because their ONE server, the auth/tunnel server, acts as just that, a tunnel to the game servers.
So everyone in Europe is connected via ONE tunnel server, as is the same with the US.
Explains that lag we all get :)
Just thought you might be interested to know.
-Andy
A friend and I, while writing the base stage for our proxy bot, came to realize something.
Just to test out the socket system, I logged into Aion via proxy(which was just acting to catch all incoming data via a local socket, then forward it onto the Aion servers) and figured I would get stuck at the server select screen because all I did was connect to the auth server IP.
Well, it appears that didn't happen.
Why?
Because their ONE server, the auth/tunnel server, acts as just that, a tunnel to the game servers.
So everyone in Europe is connected via ONE tunnel server, as is the same with the US.
Explains that lag we all get :)
Just thought you might be interested to know.
-Andy