Archeage Mod Pack

07/08/2015 02:48 Ploxasarus#1531
Quote:
Originally Posted by IceyRush View Post
Thanks for the quick delivery! Anyway to use this when launching with archebuddy?
Should work all the same launching with archebuddy, it edits the same pak file arche is loading, I just don't use arche so I could not tell you a sequence scenario to go with on that - maybe if you told me how arche loads I could give you an idea?



Quote:
How to fix packet error kick?
Wait for black, roll it there, follow the readme.
07/08/2015 08:09 awxid#1532
In the hope that it can help you Plox, here is a list of every files the game will hash-check:

Quote:
"\Game\Config\client.cfg"
"\Game\materials\Fog\OceanOutof.mtl"
"\Game\worlds\main_world\vegetation.xml"
"\Game\Prefabs\backpack.xml"
"\Game\worlds\main_world\env.xml"
"\Game\materials\sky\sky_ynystere.mtl"
"\Game\materials\sky\sky_ynystere_sea.mtl"
"\Game\materials\sky\sky_w_common.mtl"
"\Game\materials\Fog\BaseFog.mtl"
"\Game\Prefabs\fish.xml"
"\Game\Prefabs\doodad_animal.xml"
"\Game\Config64\CVarGroups\option_effect.cfg"
"\Game\Config64\CVarGroups\option_terrain_detail.c fg"
"\Game\Config64\CVarGroups\option_camera_fov_set.c fg"
"\Game\Config64\CVarGroups\option_view_dist_ratio_ vegetation.cfg"
"\Game\Config64\CVarGroups\option_view_distance.cf g"
"\Game\Config64\CVarGroups\option_view_dist_ratio. cfg"
"\Game\scriptsbin\x2ui\loginstage\login\login. alb"
"\Game\scriptsbin\globalui\loading\loading_view.al b"
"\Game\scriptsbin\x2ui\hud\aggro_meter.alb"
"\Game\scriptsbin\x2ui\hud\aggro_meter_view.al b"
"\Game\scriptsbin\x2ui\baselib\layout_variable.alb "
"\Game\scriptsbin\x2ui\unitframe\target.alb"
"\Game\scriptsbin\x2ui\baselib\window_view.alb "
"\Game\scriptsbin\x2ui\relationship\friend_tab.alb "
"\Game\scriptsbin\x2ui\option\system_config.al b"
"\Game\scriptsbin\x2ui\option\screen_option.al b"
"\Game\scriptsbin\x2ui\option\toc.g"
"\Game\scriptsbin\x2ui\hud\toc.g"
"\Game\scriptsbin\x2ui\hud\debug_bar.alb"
"\Game\scriptsbin\x2ui\hud\gm_console_view.alb "
"\Game\scriptsbin\x2ui\hud\clock.alb"
"\Game\scriptsbin\x2ui\housing\build_window.al b"
"\Game\scriptsbin\x2ui\chat\chat_window.alb"
"\Game\scriptsbin\x2ui\battlefield\entrance.al b"
"\Game\scriptsbin\x2ui\auction\common.alb"
"\Game\scriptsbin\x2ui\auction\putup.alb"
"\Game\scriptsbin\x2ui\auction\bid.alb"
"\Game\scriptsbin\x2ui\auction\bid_history.alb "
Freshly extracted
07/09/2015 16:45 shyic#1533
Any luck with removing respec confirmations?
Respec anywhere would be also awesome.
07/09/2015 22:29 Aymos#1534
he seems to be rly busy, same for me just that i added him twice since 03.07 on skype
07/10/2015 07:21 Ploxasarus#1535
Quote:
In the hope that it can help you Plox, here is a list of every files the game will hash-check:
That is not accurate, those are just file's that are checked on load, the rest are checked in the ladder.


Quote:
Any luck with removing respec confirmations?
Respec anywhere would be also awesome.
Working on that and some changes to the sunken to brighten it for people, sorry for delaying on some progress here I know it's been a week, I have a ton of work going on at the moment.


Quote:
Did I miss anything, I've made my donation yesterday and still haven't received a word.
You did.
07/10/2015 17:11 TheShadowhand#1536
Just a quick question. Will this mod pack come with a kind of "tutorial" on how to use it? And what some of the features do? Because I looked at some of these, like the Black Pearl finder, and I have absolutely no clue what it would do. Thanks.
07/11/2015 02:12 Grimsrude#1537
Donated and sent PM :0 (half making this post to convince myself that the send box, which is defaulted to NOT save sent messages, doesn't indicate my message didn't send).

Keep up the good work though!
07/11/2015 06:07 Ploxasarus#1538
Quote:
Originally Posted by NetSkay View Post
Please add a disclaimer, you MUST NOT run this as an admin in windows 8.1.
Also, would it be possible to make the same texture pop-out for trade packs and thunderstruck trees?
That is actually something delaying us, being able to do TST but without it effecting certain aspects, same with trade packs would apply to all packs, and how the model would work and also how some things with the changes to skills is breaking some of what we are doing with the skill sub system. Also it is client configuration orientated on weither to or not to run as admin, as I've gone through an troubleshooted people with alot now, on it.
07/11/2015 06:27 lordbok#1539
I have also Donated and sent PM =P
07/11/2015 22:34 TheShadowhand#1540
Just donated. Can't wait to try this out :D
07/11/2015 23:21 Ploxasarus#1541
Quote:
Tho once again, it would be amazing if we could get the same draw distance on boats and other players, as we do with chests, not to mention thunderstruck and dropped packs. Personally I don't mind if the game looks ugly after, I do this to make gold to not to enjoy the graphic. Will almost certainly donate again to promote its development.
I tell you what, since the happenings with the packs on model stretching isn't going to work cause how it effects packs globally I'll use a more simple model to represent them and increase the distances ( which should be increased as is ).

Thunderstrucks is hard to test, I tend to browse the farms on ollo to look and see so if you happen to play there then be nice an leave it for a lil for me to help out ;) ..

Also, it is interesting on the server I play on to see some of the 'power guilds' who have such 'big stances' on people not using mod/hack/advantages and yet are using themselves.. My how the game does change over the time ;)

Only reason I mention that, is to encourage people to make it less obvious cause it does draw alot of attention when your going from spot to spot to spot to spot constantly an not trying to even hide the fact your aware of the locations.

As for the boats I'm looking into the increases, since some rendering changes have happened an entities are rendering a bit differently now.

Sure, keep donating, I'll give exactly what the people want :) , will update that tonite/tomorrow an put the pack aspect in with a model to help salvage back but with something different and will change around with the boats/rendering to try increasing it to best.
07/12/2015 19:07 lordbok#1542
I cant seem to get the download link provided to work, Is the link broken atm?
07/12/2015 19:45 TheShadowhand#1543
Quote:
Originally Posted by lordbok View Post
I cant seem to get the download link provided to work, Is the link broken atm?
I donated yesterday and I still haven't gotten a link so, at least you got that going for you.
07/12/2015 22:01 selfservice0#1544
Quote:
Originally Posted by TheShadowhand View Post
I donated yesterday and I still haven't gotten a link so, at least you got that going for you.
It takes him a bit to get to everyone. Took me a few days. He will get to you.
07/12/2015 22:29 BladeMasterXi#1545
Not sure if this is just me, but after installing, I can't seem to get the video skipping to work. The initial Trion Video is skipped and the second half with Leviathan, but the one in the middle with the battle always seems to still play and I can't escape out of it. Any ideas?

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Also, are the library doors supposed to look like endless abyss's? Because they currently do for me.
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