Moonbox Quest

08/19/2014 19:59 NonStopCoding#1
So i am in the process of doing the moonbox quest i was just wondering if anyone knew the level of ToughHorns i have 6 different types of that same monsters in the monstertype table in the database but they are all level 1.
08/19/2014 20:59 InsomniacPro#2
iirc 100
08/19/2014 21:49 NonStopCoding#3
thanks i tried checking the conquer site but could not find any info on that monster
08/19/2014 21:57 turk55#4
[ToughHorn]
SizeAdd=1
ZoomPercent=120
MaxLife=38500
Level=1
BornAction=315
BornEffect=MBStandard
BornSound=none
ActResCtrl=0
ASB=5
ADB=6
BodyType=0
TypeID=6000
AntiType=0
Armet=0
ArmetColor=3
RWeapon=0
LWeapon=0
LWeaponColor=3
Misc=0
Mount=0
BattleLev=0
ExtraExp=100
StcType=0
08/19/2014 22:45 ahmedrizk#5
100 GuildBeast 1 240 70 50000 0 0 0 1000 1000 1 75 2 True 3 1000 50000 2000 12 True

Monster !!
08/20/2014 06:51 InsomniacPro#6
Quote:
Originally Posted by ahmedrizk View Post
100 GuildBeast 1 240 70 50000 0 0 0 1000 1000 1 75 2 True 3 1000 50000 2000 12 True

Monster !!
Guildbeast isn't in the Moonbox quest.
08/20/2014 12:01 ahmedrizk#7
Only Name ? Change GuildBeast to ToughHorn
08/20/2014 16:45 NonStopCoding#8
i already have the ToughHorn Monsters i just did not know there level which has been confirmed to be level 100
08/23/2014 09:56 Logic*#9
Quote:
Originally Posted by ahmedrizk View Post
Only Name ? Change GuildBeast to ToughHorn
Thats the egy way to "fix" stuff. The stats would probably not match the Horn one.

Please don't try to help if you don't even know what you're talking about.
08/24/2014 07:15 Yupmoh#10
Um, As far as I know I only found one of these when I was coding my moonbox quest, I set the drops to randomly drop according to the map ID xD, Which is one of the easiest and simple ways to do it. Just assign a token to drop in a certain map and spawn lots of that mob in the moonbox maps ID: 1043 to 1050 and if the mob info isn't correct you can just correct it from any cq_generator out there.
08/24/2014 08:15 InsomniacPro#11
Quote:
Originally Posted by Execution! View Post
Um, As far as I know I only found one of these when I was coding my moonbox quest, I set the drops to randomly drop according to the map ID xD, Which is one of the easiest and simple ways to do it. Just assign a token to drop in a certain map and spawn lots of that mob in the moonbox maps ID: 1043 to 1050 and if the mob info isn't correct you can just correct it from any cq_generator out there.
No offense, but there is a WAY better way to do that lol. In my database, every cq_monstertype entry has a column that signifies the amount of "special items" it can drop. Monster specific drops if you will. And there is a table filled with monster ids, with specific drop rewards, and a rate of the drop. So monsters can have more than 1 specific item to drop. Then when you do your drops, you can loop through the monsters special drop ID collection, and have one randomly chosen. Instead of having an if check for the map id in every kill.
08/24/2014 13:56 Yupmoh#12
I sincerely don't want to put you down mate, But the way I've done it is way more efficient, I have no limit on how many different items a single mob can drop, nor a limit on how many items it drops at once. Plus I don't really have an if statement on every map. And I'm also sure as hell it's even a faster since we've tried using SQL and a flatfile DB, Compared speeds, flatfile DBs on a ramdisk completely blown away SQL's timing. Anyhow! Here's a preview of the new emulators drop DB and how we done it

And before anyone goes on and on telling me about how GREAT SQL DBs are. I simply like flatfile DBs so spare me the lecture.
08/24/2014 14:37 Black Jesus#13
They're level 3hunna with a max-attack of 6hunnathousanna
08/24/2014 14:45 Yupmoh#14
Very thoughtful.
08/24/2014 14:53 Aceking#15
Regardless of how drops are coded. Each map has its own specific ToughHorn in the monstertype that is made for that map.

Death tactic ones have much higher stats like attack and I think defense.
Chaos has the same just a little less than death.