GW / Map

08/17/2014 23:13 -Sensei-#1
Hello,

So yesterday i have a terrible GW on my server at the last 5 min. It was doin fine on 30 min mark.. What happen was the GW POLE is not showin up and Players are getting DC on GW map whenever they log in.. only on GW map tho.. I had alot of players online at that time.. its like 200+.. i wonder what causin the lag is it possible that is because of my screen system or the mapping.. Any ideas is much apreciated..

btw its Version 5517..
08/17/2014 23:15 turk55#2
I am pretty sure the problem is that you are using a copy of the trinity source.
08/17/2014 23:47 -Sensei-#3
Quote:
Originally Posted by turk55 View Post
I am pretty sure the problem is that you are using a copy of the trinity source.
You are right about that.. but thats not my point ..
08/18/2014 00:27 Novakhan#4
Quote:
Originally Posted by -Sensei- View Post
You are right about that.. but thats not my point ..
The answer is: You're using a free source based on trinity which has been modified for over 2000 times.

But I'm not sure about how to fix it. Did you try breakpoints?
08/18/2014 00:44 -Sensei-#5
Quote:
Originally Posted by elhermanos View Post
The answer is: You're using a free source based on trinity which has been modified for over 2000 times.

But I'm not sure about how to fix it. Did you try breakpoints?
the weird thing is no error at all.. execption seems clean..
08/18/2014 01:25 Y u k i#6
Most likely the spawn packet of the pole or the map status packet of the map. I'd breakpoint the Send() method and check after which packet they get disconnected.
08/18/2014 02:53 Super Aids#7
When there are two sources based on that version which are most likely a 204914940101% better choice, but people still chooses to use garbage.
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08/18/2014 04:25 Y u k i#8
Good point Jacob, but I also remember us using LOTF back when we knew barely anything. Others said the same back then about LOTF what we say today about Trinity.
08/18/2014 06:43 Spirited#9
Quote:
Originally Posted by Y u k i View Post
Good point Jacob, but I also remember us using LOTF back when we knew barely anything. Others said the same back then about LOTF what we say today about Trinity.
The difference being that there really were no better public sources back then, and limited options. Our community has developed since then. Regarding the question, you're right Yuki. Breakpointing may not be the best option right away, but outputting to the screen what packet types are being sent (along with the packet length since that's probably what's going wrong) sounds like a good start.
08/18/2014 07:40 InsomniacPro#10
Quote:
Originally Posted by -Sensei- View Post
the weird thing is no error at all.. execption seems clean..
No exception. Must be fine then.